1. Build system ======================================================================== The build system of VASP (as of versions >= 5.4.1) has the following structure: vasp.X.X.X (root directory) | --------------------------------------- | | | | arch bin build src | ---------- | | lib CUDA root/ Holds the high-level makefile, and several subdirectories. root/src Holds the source files of VASP, and a low-level makefile. root/src/lib Holds the source of the VASP library (used to be vasp.X.lib), and a low-level makefile. root/src/CUDA Holds the source of the cuda-code that will be executed on the GPU by the GPU port of VASP. root/arch Holds a collection of makefile.include.arch files. root/build The different versions of VASP, i.e., the standard, gamma-only, non-collinear version will be build in seperate subdirectories of this directory. root/bin Here make will store the binaries. 2. How to make VASP ======================================================================== Copy one of the makefile.include.arch files in root/arch to root/makefile.include Take one that most closely reflects your system (hopefully). For instance, on a linux box with the Intel Composer suite: cp arch/makefile.include.linux_intel ./makefile.include In many cases these makefile.include files will have to be adapted to the particulars of your system (see section 3). When you've finished setting up makefile.include, build VASP: make all This will build the standard, gamma-only, and non-collinear version of VASP one after the other. Alternatively on may build these versions individually: make std make gam make ncl To compile the GPU ports of VASP: cp arch/makefile.include.linux_intel_cuda ./makefile.include and adapt it to the particulars of your system (see section 3), followed by: make gpu make gpu_ncl to built the GPU ports of the standard and non-collinear versions, respectively. N.B.: Unfortunately at this time we do not offer a GPU port of the gamma-only version yet. 3. Adapting makefile.include ======================================================================== Precompiler variables: ------------------------------------------------------------------------ CPP_OPTIONS: Specify the precompiler flags: [-Dflag1 [-Dflag2] ... ] Take a lead from the makefile.include.arch files in /arch and consult the VASP manual. N.B.I: -DNGZhalf, -DwNGZhalf, -DNGXhalf, -DwNGXhalf are deprecated options. Building the standard, gamma-only, or non-collinear version of the code is specified through an additional argument to the make command (see "make" section below). N.B.II: CPP_OPTIONS is only used in this file, where it should be added to CPP (see below). CPP: The command to invoke the precompiler you want to use, for instance: Using Intel's Fortran precompiler: CPP=fpp -f_com=no -free -w0 $*$(FUFFIX) $*$(SUFFIX) $(CPP_OPTIONS) Using cpp: CPP=/usr/bin/cpp -P -C -traditional $*$(FUFFIX) >$*$(SUFFIX) $(CPP_OPTIONS) N.B.: This variable has to include $(CPP_OPTIONS)! If not, CPP_OPTIONS will be ignored. Compiler variables: ------------------------------------------------------------------------ The Fortran compiler will be invoked as: $(FC) $(FREE) $(FFLAGS) $(OFLAG) $(INCS) FREE: Specify the options that your Fortran compiler needs for it to accept free-form source layout, without line-length limitation. For instance: Using Intel's Fortran compiler: FREE=-free -names lowercase Using gfortran: FREE=-ffree-form -ffree-line-length-none FC: The command to invoke your Fortran compiler (e.g. gfortran, ifort, mpif90, mpiifort, ... ). FCL: The command that invokes the linker: in most cases identical to: FCL=$(FC) [+ some options] Using the Intel composer suite (Fortan compiler + MKL libraries), typically: FCL=$(FC) -mkl OFLAG: The general level of optimization (default: OFLAG=-O2). FFLAGS: Additional compiler flags. OFLAG_IN: (default: -O2) In the vast majority of makefiles this variable is set: OFLAG_IN=$(OFLAG) DEBUG: The optimization level with which the main program (main.F) will be compiled, usually: DEBUG=-O0 INCS: Use this variable to specify objects to be included in the sense of: INCS=-Idirectory-with-files-to-be-included Libraries: ------------------------------------------------------------------------ The linker will be invoked as: $(FCL) -o vasp ..all-objects.. $(LLIBS) $(LINK) LLIBS: Specify libraries and/or objects to be linked against, in the usual ways: LLIBS=[-Ldirectory -llibrary] [path/library.a] [path/object.o] Usually one has to specify several numerical libraries (BLAS, LAPACK or scaLAPACK, etc). For instance using the Intel composer suite (and compiling with CPP_OPTIONS= .. -DscaLAPACK ..): MKL_PATH = $(MKLROOT)/lib/intel64 BLACS = -lmkl_blacs_openmpi_lp64 SCALAPACK = $(MKL_PATH)/libmkl_scalapack_lp64.a $(BLACS) LLIBS = $(SCALAPACK) $(LAPACK) For other configurations please take a lead from the makefile.include.arch files under /arch. The list of objects: ------------------------------------------------------------------------ The standard list of objects needed to compile VASP is given by the variable SOURCE in the root/src/.objects file that is part of the distribution. Objects to be added to this list can be specified in makefile.include by means of: OBJECTS= .. your list of objects .. N.B.: Several objects will *have* to be added in this manner (see the following section on "Fast-Fourier-Transforms). Fast-Fourier-Transforms: ------------------------------------------------------------------------ OBJECTS: Add the objects to be compiled (or linked againts) that provide the FFTs (may include static libraries of objects .a). INCS: In case one compiles using the fftw-library, i.e., OBJECTS= .. fftw3d.o fftmpiw.o .. then INCS can be set to the directory that holds "fftw3.f": INCS=-Idirectory-that-holds-fftw3f (needed because fftw3d.F and fftmpiw.F include "fftw3.f"). N.B.: If in the aformentioned case INCS is not set, then fftw3.f has to be present in /src. Common choices are: To use Intel's MKL wrapper of fftw (and compiling with CPP_OPTIONS= .. -DMPI ..): OBJECTS= fftmpiw.o fftmpi_map.o fftw3d.o fft3dlib.o \ $(MKLROOT)/interfaces/fftw3xf/libfftw3xf_intel.a INCS=-I$(MKLROOT)/include/fftw Or to use Juergen Furtmueller's FFT implementation (and -DMPI): OBJECTS= fftmpi.o fftmpi_map.o fft3dfurth.o fft3dlib.o INCS= For other configurations please take lead from the makefile.include.arch files under /arch. Special rules for the optimization level of FFT related objects: ------------------------------------------------------------------------ The makefiles of our old build systems contained a set of special rules for the optimization level allowed in the compilation of the FFT related objects. In the current build system these special rules can be duplicated by adding the following: OBJECTS_O1 += fft3dfurth.o fftw3d.o fftmpi.o fftmpiw.o OBJECTS_O2 += fft3dlib.o Special rules in general: ------------------------------------------------------------------------ The current src/makefile contains a set of recipes to allow for the compilation of objects at different levels of optimization (other than the general level specified by OFLAG). These recipes replace the special rules section of the makefiles in our old build system. In these recipes the compiler will be invoked as: $(FC) $(FREE) $(FFLAGS_x) $(OFLAG_x) $(INCS_x) where x stands for: 1, 2, 3, or IN. FFLAGS_x: Default: FFLAGS_x=$(FFLAGS), for x=1, 2, 3, and IN. OFLAG_x: Default: OFLAG_x=-Ox (for x=1, 2, 3), and OFLAG_IN=-O2 INCS_x: Default: INCS_x=$(INCS), for x=1, 2, 3, and IN. The objects to be compiled in accordance with these recipes are specified by means of the variables: OBJECTS_O1, OBJECTS_O2, OBJECTS_O3, and OBJECTS_IN Several objects are compiled at -O1 and -O2 by default. These lists of objects are specified in the .objects file through the variables: SOURCE_O1, SOURCE_O2, and SOURCE_IN and reflect the special rules as they were present in most of the makefiles of the old build system. To completely overrule a default setting (for instance for the -O1 special rules) use the following construct: SOURCE_O1= OBJECTS_O1= .. your list of objects .. For the library "lib" (what used to be vasp.5.lib): ------------------------------------------------------------------------ CPP_LIB: The command to invoke the precompiler. In most cases it will suffise to set: CPP_LIB=$(CPP) FC_LIB: The command to invoke your Fortran compiler. In most cases: FC_LIB=$(FC) N.B.: the library can be compiled without MPI support, i.e., when FC=mpif90, FC_LIB may specify a Fortran compiler without MPI supprt, e.g. FC_LIB=ifort. FFLAGS_LIB: Fortran compiler flags, including a specification of the level of optimization. In most cases: FFLAGS_LIB=-O1 FREE_LIB: Specify the options that your Fortran compiler needs for it to accept free-form source layout, without line-length limitation. In most cases it will suffise to set: FREE_LIB=$(FREE) CC_LIB: The command to invoke your C compiler (e.g. gcc, icc, ..). N.B.: the library can be compiled without MPI support. CFLAGS_LIB: C compiler flags, including a specification of the level of optimization. In most cases: CFLAGS_LIB=-O OBJECTS_LIB: List of "non-standard" objects to be added to the library. In most cases: OBJECTS_LIB= linpack_double.o When compiling VASP with -Duse_shmem, one has to add getshmem.o as well, i.e., OBJECTS_LIB= .. getshmem.o .. For the GPU port: ------------------------------------------------------------------------ CUDA_ROOT: Location of CUDA toolkit install. For example: CUDA_ROOT := /opt/cuda CUDA_LIB: CUDA toolkit libraries to link to. Typically: CUDA_LIB := -L$(CUDA_ROOT)/lib64 -lnvToolsExt -lcudart -lcuda -lcufft -lcublas NVCC: Location of CUDA compiler and flags. Typically: NVCC := $(CUDA_ROOT)/bin/nvcc -g OBJECTS_GPU: Add the objects to be compiled (or linked againts) that provide the FFTs (may include static libraries of objects .a). For FFTW: OBJECTS_GPU = fftmpiw.o fftmpi_map.o fft3dlib.o fftw3d_gpu.o fftmpiw_gpu.o GENCODE_ARCH: CUDA compiler options to generate code for your particular GPU architecture. For Kepler, for example: GENCODE_ARCH := -gencode=arch=compute_35,code=\"sm_35,compute_35\" or for Maxwell: GENCODE_ARCH := -gencode=arch=compute_53,code=\"sm_53,compute_53\" Multiple `-gencode` statements can be compiled to create cross-platform executables. See http://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc for details. MPI_INC: Path to MPI include files so the CUDA compiler can find them. For example: MPI_INC := /opt/openmpi/include These can often be found with `mpicc --show` CPP_GPU: Preprocessor options for GPU compilation. Always include: -DCUDA_GPU # Tells cross-platform sources to build for GPU -DUSE_PINNED_MEMORY # Use pinned memory for transfer buffers -DRPROMU_CPROJ_OVERLAP # Overlap communication and computation in RPROJ_MU Optional: -DCUFFT_MIN=<N> # Intercept any FFT calls of size greater than N^3 and evaluate on GPU. Experimental: -DUSE_MAGMA # use MAGMA for LAPACK-like calls on the GPU. MAGMA_ROOT: If using the experimental MAGMA support, path to MAGMA 1.6. Typically: MAGMA_ROOT := /opt/magma/lib 4. Further information ======================================================================== As we gather experience with the transition to the new build system we will be updating the corresponding section in our wiki: http://cms.mpi.univie.ac.at/wiki/index.php/Installing_VASP