An experimental project design to emulate the graphical style of the classic Paper Mario games.
The goals of this project are as follows:
- Have a re-usable codebase that can be dropped into any MonoGame project for rendering
- Understand the 3D rendering process in MonoGame
- Enable Spritesheet animations with the target plane
- Have this all ready before August 9, 2025 (the start date of Magical Girl Game Jam 12)
While it'll be nice to be a drag-and-drop solution, some setup will be required by the project. Furthermore, understanding the content here will be crucial.
And while I'm at it, I might learn Gum, too. That's a UI library for MonoGame.
- DAE files need the FBX importer, not the Open Asset Importer in the Content Builder.
- Good performance is a must. Many of the games I'll release using this rendering engine will be published on web, which is slower than native apps.
- MUST Render to a render target. This will make resizing the viewport easier in the long run.
- MAY support custom 3D models.
- MAY support 3D animation, but that's left as an exercise to the reader. I'm not doing that.
- MUST use an index buffer for its built-in objects/rendering. This is for performance's sake.
Okay, it won't be completely drag-and-drop. We're going to rely on MonoGame.Extended's ECS for rendering 3D objects.
https://gamefromscratch.com/monogame-tutorial-beginning-3d-programming/