A Chrome DevTools extension to manage any three.js project.
Install the extension from the Chrome Store
Twin project of WebGL GLSL Shader Editor Extension for Google Chrome
While in beta, you can load the extension from disk directly:
- Checkout the repo
- Open Chrome's Extensions page (
Settings / More tools / Extensions
) - Enable
Developer Mode
- Click on ``Load unpacked extension`...
- Select the folder /src in the checked out project
Alternatively, you can pack the extension yourself and load by dropping the .crx file in the Extensions page.
- Browse to a page with three.js content (you can find many here http://threejs.org/ or here https://www.chromeexperiments.com/webgl)
- Open DevTools
- Select the
Three.js Editor
tab - The extension needs to instrument
THREE
, so the inspected tab has to be reloaded with the script injected. Hit theReload
button - If you are developing the page, make sure
THREE
is global - The extension will begin to track Scene and other objects allocations
- Select an object to see its properties and change them
MIT licensed
Copyright (C) 2015 Jaume Sanchez Elias, http://www.clicktorelease.com