Rules for fantastic adventure games playable with paper and pencil and polyhedral dice
The ruleset is based on "Into the Dungeon: Playtest Edition" by Chris McDowall.
Illustration gallery at ArtStation and DeviantArt
sudo pacman -S texlive-bin texlive-core texlive-fontsextra texlive-latexextra
sudo apt-get install texlive-latex-base texlive-fonts-extra texlive-latex-extra
- Game mechanics are closer to "Into the Odd"
- Features and backgrounds instead of classes (classes are kept in the Appendix C as an alternative)
- Updated and refined magic system
- Knowledge rolls
- Wands and rods usage rule
- Example magic items
- Example random encounters and obstacles
- Monster conversion guide
- Ideas for monster creation and example monster abilities
- Great amount of additional and alternative rules (Appendix A)
- Expanded bestiary (Appendix B)
- Spell List and Index
- Berserker: a bonus is limited to melee
- Commander: a command does not count as action
- Healer: starts with 5s worth of healing supplies
- Skilled: grants a pair of expertises instead of one
- A note on Shields requiring one hand to use
- Adventuring Gear list update
- Stats for a mule and horse
- An item swap option for the Taking your Turn rule
- Ganging Up bonus is limited up to +5
- Mounted bonus is limited to melee and unmounted opponents
- Morale rule exemption for mindless or fearless opponents
- An optional slower experience progression rule
- An expanded note on walls and sieges
- A note on Cantrips and ongoing effects
- Better explanation of damage from casting spells
- A note on Scrolls
- Cantrips:
- Guided Strike: gives a bonus weapon Damage die instead of Enhancing
- Light: removed an option to cast onto a creature; now requires the caster to hold the target object
- Resistance: now Persistent
- 1st Circle:
- Burning Hands: does not ignore Armour but deals d6 Damage
- Identify: added a note on hidden properties, curses, etc.
- Mount: added a Damage effect
- Silent image: is motionless
- Unseen Servant: changed STR from 3 to 5
- 2nd Circle:
- Continual Flame: added a note on casting on objects
- Fog Cloud: added a note on ranged attacks Impairment
- Gust of Wind: specified range
- Levitate: added an aftereffect and note on heavy targets
- Misdirection: now Persistent
- Phantom Trap: now Persistent
- Resist Energy: renamed to Resist Element
- Rope Trick: clarified description
- See Invisibility: specified range
- 3rd Circle:
- Arcane Sight: improved description and effect
- Gaseous Form: the target is a willing creature
- Major Illusion: a note on disguise
- Magic Circle: now Persitent; affects a certain type of unnatural beings
- Sepia Snake Sigil: specified symbol size
- Shrink Item: a note on weight
- Sleet Storm: specified range
- 4th Circle:
- Fire Trap: now Persistent
- Ice Storm: replaced by a Chain Lightning spell
- Minor Creation: now Persistent
- Phantasmal Killer: attacks once before disappearing
- Polymorph: specified permanence of the effect
- Solid Fog: specified range
- Symbol of Pain: specified symbol size
- 5th Circle:
- Baleful Polymorth: specified permanence of the effect
- Blight: now affects d12 targets
- Cloudkill: specified size, speed, and living targets
- Major Creation: now Persistent
- Symbol of Sleep: specified size; now grants a WIL Save
- Minor phrasing fixes
- A note on Damage dice
- A note on poison targets
- 20 example magic items
- Example Random Encounters tables
- Example Obstacles
- Ideas for Monster Creation
- Example Monster Abilities
- Characters:
- Epic Characters
- Mundane Characters
- Gods, Religion, and Disciples
- Injuries
- Light
- Living Expenses
- Load Capacity
- Madness
- Magic Mishaps
- Manufacture of Magic Equipment
- Pets' Experience
- Rations
- Resources
- Structures and Sieges:
- Construction
- Siege Engines
- Structural Damage
- Travel
- Random Tables and Inspiration:
- Random Characters
- Random Magic Items
- Random Monsters
- Random Non-Player Characters
- New monsters:
- Hellhound
- Imp
- Manticore
- Mummy
- Ogre
- Troll
- Yeti
- Mundane Beasts section with 10 beasts
- Added spell circle info
- Mystic advancement: Spell Circle is limited by Mystic Level instead of Experience Level
- Mystic's Tome is required when preparing spells
- Damage from casting spells targets WIL instead of STR
- Signature spells can be cast without preparation
- Spells changes:
- Charm Person: targets humanoids only
- Magic Missile: d4 instead of d6 damage
- Ray of Enfeeblement: lasts until Rest instead of Healing
- Shield: now blocks Magic Missiles
- False Life: now affects lost STR instead of HP
- Spectral Hand: clarified usage
- Flame Arrows: "bonus damage" instead of "extra damage"
- Lightning Bolt: d8 instead of d10 damage
- Nondetection: now Persistent
- Shout: d8 instead of d10 damage
- Charm Monster: renamed to Charm Creature, targets all creatures
- Remove Curse: now target any magical Disadvantages or Impairments
- Note on elemental damage
- Improved and clarified phrasing
- Index update
- Box style update
Bugfix release: force PDF 1.4 for the Acrobat compatibility.
First official release.
First public beta-release.