grunt-lucas/porytiles
Overworld tileset compiler for Pokémon Generation III decompilation projects
C++MIT
Issues
- 0
Overhaul the CLI parsing system
#39 opened by grunt-lucas - 0
Crazy idea: Go CLI frontend using Cobra
#52 opened by grunt-lucas - 0
- 0
Use less confusing language for compiled and decompiled tilesets, see description
#41 opened by grunt-lucas - 0
`insertRGBA` processes regular tiles before primers, leading to confusing warning messages
#59 opened by grunt-lucas - 0
- 0
Overhaul logging system
#25 opened by grunt-lucas - 0
Swap out png++ library for CImg
#26 opened by grunt-lucas - 0
Support popular package managers
#43 opened by grunt-lucas - 0
Add completion scripts for the major shells
#42 opened by grunt-lucas - 0
- 0
Use imgui library to make a really simple GUI
#32 opened by grunt-lucas - 0
Overhaul the warning system
#31 opened by grunt-lucas - 0
Decompiler chokes when attributes contain invalid values for target base game
#19 opened by grunt-lucas - 0
- 0
- 1
libpng warning: Image height is zero in IHDR
#48 opened by Nexxo11 - 3
- 0
- 0
- 1
- 0
`generate-metatiles` mode
#37 opened by grunt-lucas - 0
Create a way to handle multiple shared primary tilesets between a single secondary tileset
#55 opened by grunt-lucas - 1
Almost-identical metatile warning
#53 opened by purrfectdoodle - 6
Fatal error: palette assignment parameter search matrix failed to find any suitable parameters
#2 opened by purrfectdoodle - 0
- 3
- 0
Add additional user warnings
#9 opened by grunt-lucas - 0
Fix up documentation
#38 opened by grunt-lucas - 7
Wrong palettes+tiles in metatiles when trying to reuse general primary tiles in a custom secondary tileset
#46 opened by SPMoo66 - 4
- 0
Clarity around zlib usage
#44 opened by grunt-lucas - 0
Address in-code TODOs and FIXMEs marked 1.0.0
#12 opened by grunt-lucas - 0
Clean up all the TODOs and FIXMEs
#23 opened by grunt-lucas - 0
`freestanding` mode for compilation
#36 opened by grunt-lucas - 0
Detect and exploit opportunities for tile-sharing to reduce size of `tiles.png`
#33 opened by grunt-lucas - 0
Create a `palette-overrides` feature similar to the current `palette-primers` feature
#30 opened by grunt-lucas - 0
- 0
Improve test coverage
#24 opened by grunt-lucas - 0
- 0
Secondary compilation writes to last palette, which could break on some maps
#20 opened by grunt-lucas - 0
Add an `-exclude-animations` option
#21 opened by grunt-lucas - 0
Implement secondary tileset decompilation
#7 opened by grunt-lucas - 0
- 0
Delete old nightlies after a cutoff
#14 opened by grunt-lucas - 0
Create a YouTube tutorial series
#13 opened by grunt-lucas - 0
Improve unit test coverage
#8 opened by grunt-lucas - 0
- 0
- 4