The PayPal Android SDK makes it easy to add PayPal and credit card payments to mobile apps.
- Use Cases
- Integration with the PayPal Wallet App
- Requirements
- Add the SDK to Your Project
- Credentials
- International Support
- Disabling card.io card scanning
- Testing
- Documentation
- Usability
- Moving to PayPal Android SDK 2.0
- Next Steps
The SDK supports two use cases: Single Payment and Future Payments.
Receive immediate payment from a customer's PayPal account or payment card (scanned with card.io):
- Accept a Single Payment and receive back a proof of payment.
- On your server, Verify the Payment (PayPal Developer site) using PayPal's API.
Your customer logs in to PayPal just one time and consents to future payments:
- Obtain Customer Consent to receive an authorization code.
- On your server, use this authorization code to Obtain OAuth2 Tokens.
Later, when that customer initiates a payment:
- Obtain an Application Correlation ID that you'll pass to your server.
- On your server, Create a Payment using your OAuth2 tokens, the Application Correlation ID, and PayPal's API.
The SDK will now use the newest version of the PayPal Wallet App if present on the device (available only on the Samsung app store) to log in to a customer account. No additional configuration is required to enable this feature. This integration enables device-specific PayPal FIDO integrations, including login by fingerprint on the Galaxy S5. In addition, a user who logged in to the PayPal Wallet App and checked "Keep me logged in" may not need to log-in again when paying with your app. For more information on how this all works, please read the blog post from one of our architects.
- The supported app will only be available in the Samsung app store. The version of the PayPal Wallet App in the Google Play store does not support this integration yet.
- The integration will not be enabled in any of the testing modes, as the Wallet app does not support this developer testing environonment.
- Android 2.2 or later
- card.io card scanning available only on armv7 devices
- Phone or tablet
- Download or clone this repo. The SDK includes a .jar, static libraries, release notes, and license acknowledgements. It also includes a sample app.
- Copy the contents of the SDK
libs
directory into your project'slibs
directory. The path to these files is important; if it is not exactly correct, the SDK will not work. (NOTE: If you are using Gradle, copy SDK jar file into your project'slibs
directory,add as library
to project, and finally copy the SDK folders containing the *.so files intosrc/main/jniLibs
.) - Add the open source license acknowledgments from
acknowledgments.md
to your app's acknowledgments.
Your mobile integration requires different client_id
values for each environment: Live and Test (Sandbox).
Your server integrations for verifying or creating payments will also require the corresponding client_secret
for each client_id
.
You can obtain these PayPal API credentials by visiting the Applications page on the PayPal Developer site and logging in with your PayPal account.
Once logged in on this Applications page, you will be assigned test credentials, including Client ID, which will let you test your Android integration against the PayPal Sandbox.
While testing your app, when logging in to PayPal in the SDK's UI you should use a personal Sandbox account email and password. I.e., not your Sandbox business credentials.
You can create both business and personal Sandbox accounts on the Sandbox accounts page.
To obtain your live credentials, you will need to have a business account. If you don't yet have a business account, there is a link at the bottom of that same Applications page that will get you started.
The SDK has built-in translations for many languages and locales. See javadoc files for a complete list.
The SDK supports multiple currencies. See the REST API country and currency documentation for a complete, up-to-date list.
Note that currency support differs for credit card versus PayPal payments. Unless you disable credit card acceptance (via the PaymentActivity.EXTRA_SKIP_CREDIT_CARD
intent extra), we recommend limiting transactions to currencies supported by both payment types. Currently these are: USD, GBP, CAD, EUR, JPY.
If your app initiates a transaction with a currency that turns out to be unsupported for the user's selected payment type, then the SDK will display an error to the user and write a message to the console log.
Future payments does not require card.io card scanning, so it is safe to remove the camera scanner libraries by removing the following folders within the lib
directory: armeabi
, armeabi-v7a
, mips
, and x86
.
Single Payments can be configured to accept credit cards through manual entry, but without card scanning. To do so, remove the same libs above, and remove android.permission.CAMERA
and android.permission.VIBRATE
permissions from AndroidManifest.xml
. If you wish to disable credit card support altogether, follow the above steps to reduce the permissions and sdk footprint, and add the following to the PayPalConfiguration
initialization:
config.acceptCreditCards(false);
During development, use environment()
in the PayPalConfiguration
object to change the environment. Set it to either ENVIRONMENT_NO_NETWORK
or ENVIRONMENT_SANDBOX
to avoid moving real money.
- These docs in the SDK, which include an overview of usage, step-by-step integration instructions, and sample code.
- The sample app included in this SDK.
- There are javadocs available.
- The PayPal Developer Docs, which cover error codes and server-side integration instructions.
User interface appearance and behavior is set within the library itself. For the sake of usability and user experience consistency, apps should not attempt to modify the SDK's behavior beyond the documented methods.
As a major version change, the API introduced in 2.0 is not backward compatible with 1.x integrations. However, the SDK still supports all previous single payment functionality. Upgrading is straightforward.
- Most of the non-payment-specific extras of
PayPalPaymentActivity
have been moved to thePayPalConfiguration
class, and the service startup has changed to take such a configuration object.
PayPal is in the process of replacing the older "Mobile Payments Libraries" (MPL) with the new PayPal Android and iOS SDKs. The new Mobile SDKs are based on the PayPal REST API, while the older MPL uses the Adaptive Payments API.
Until features such as third-party, parallel, and chained payments are available, if needed, you can use MPL:
Issues related to MPL should be filed in the sdk-packages repo.
Developers with existing Express Checkout integrations or who want additional features may wish to use Mobile Express Checkout in a webview.
Depending on your use case, you can now: