/hitstun

a Unity 2D fighting game with 3D environment, fully deterministic in order to be compatible with rollback netcode. The project does not run without sprites.

Primary LanguageC#MIT LicenseMIT

hitstun

a Unity 2D fighting game with 3D environment, fully deterministic in order to be compatible with rollback netcode. The project does not run without sprites.

controls

  • WASD is directional buttons,
  • back to block,
  • double-tap a direction to dash,
  • up+direction to jump,
  • cr.MK is on A+K,
  • fireball is on QCF+I

you can cancel cr.MK xx fireball to make a combo

player 2 movement on arrow keys

dev controls

  • F1: toggle hurt/hitboxes
  • F2: toggle manual mode. advance frames manually with F3
  • F3: advance a single frame in manual mode