a Unity 2D fighting game with 3D environment, fully deterministic in order to be compatible with rollback netcode. The project does not run without sprites.
- WASD is directional buttons,
- back to block,
- double-tap a direction to dash,
- up+direction to jump,
- cr.MK is on A+K,
- fireball is on QCF+I
you can cancel cr.MK xx fireball to make a combo
player 2 movement on arrow keys
- F1: toggle hurt/hitboxes
- F2: toggle manual mode. advance frames manually with F3
- F3: advance a single frame in manual mode