/Unity-Projects

Prototypes and stuff

Primary LanguageShaderLab

Unity-Projects

Prototypes and stuff

Prototype 1 - Car game

Very basic movement and camera control

Prototype 2 - Feeding Frenzy Game

Feed the animals before they stampede over you!
Use A-D to move left right, shift to dash, space to throw pizza. Don't waste any pizza, there's a cooldown!
Use the debug log to check your score at the end.

Challenge 2

Mostly as specified in https://learn.unity.com/tutorial/challenge-2-play-fetch-with-random-values-and-arrays but uses mutex to lock spawning until previous object is removed
Might try to make dog run back after obtaining ball/reaching end of screen

Personal Project

Third person perspective with movement and camera control
Sketchy pause menu
TO DO Fix menu, add buttons

Prototype 3 - Jump Game

Jumping was more complicated than needed.
Added hold time to jump and waits until landing until player can jump again.
Slightly clunky because jump only happens after release or 2 seconds.
Note: UNITY (+ most games) use polling instead of interrupts!!
TODO
Finish game
Make jump similar to Mario (lower gravity while jump is held?)

Prototype 4 - Sumo

Prototype 5 - Clicky Consumables

Learning about UI.