Pinned Repositories
A-Tragedy-of-Little-Chicks-P5.js-
A Game inspired by "Snake vs Block"
Beyond-Atlantis
Using the versatility of projection mapping and the depth of infinity mirrors to show a piece that would inspire curiosity about the wonders, beauty, and unknowns that lie deep beneath the surface of what the human eye can perceive; the deep sea.
CombatDesigner
A Frame Based Visual Combat System in Unity Game Engine
FancyToon
FancyToon
LearningDataStructure
PathFindingStudy
A study of different Graph Search(Pathfinding) techniques in unity, includes: Breadth-First Search, Dijkstra Search, Greedy-Best-Frist Search, A*
ReferenceFinder
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
Stylized-NextGen
A stylized shader pipeline to integrate stylization into physically based rendering
Unity-CS-Reference
WISIWIG
An immersive interactive installation project that combines visual arts and artificial intelligence.The installation creates interactive artwork and written descriptions by analyzing facial expressions and behavior.Finally, the color and shape of a flowing curve are used to represent the information of the interactor, and then saved into the whole scene.As the number of interactions increases, the scene will become a beautiful scene, called weiss's wig.In this project, we used machine learning algorithms to train artificial neural network models based on the Getty museum's art collection.In addition, we use data from emotions, age, gender, and how they interact with the screen to create real-time generated graphics. (exhibit at Getty College Night )
gucheng0712's Repositories
gucheng0712/CombatDesigner
A Frame Based Visual Combat System in Unity Game Engine
gucheng0712/Stylized-NextGen
A stylized shader pipeline to integrate stylization into physically based rendering
gucheng0712/FancyToon
FancyToon
gucheng0712/ReferenceFinder
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
gucheng0712/Suzuka-UnityToolkits
My Creations on Unity Editor Extension Tools
gucheng0712/Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
gucheng0712/DanbaidongRP
ToonRenderPipeline Unity6 RayTracing
gucheng0712/GenshinStudio
Modded AssetStudio for Genshin Impact
gucheng0712/GF2Decrypter
少女前线2 资产解密器 Girl Frontline Unpacker
gucheng0712/Graphics
Unity Graphics - Including Scriptable Render Pipeline
gucheng0712/gucheng0712.github.io
gucheng0712/ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
gucheng0712/ImageHoster
A hoster for personal Image
gucheng0712/LearningDataStructure
gucheng0712/Lockstep-Tutorial
帧同步 教程
gucheng0712/ProjectExodus
Project Exodus - Unity to Unreal scene/project transfer tool.
gucheng0712/ProjectKaya
Project Kaya for mobile game platform
gucheng0712/SFWork
是吃不起饭的独立游戏啦 *×*
gucheng0712/SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
gucheng0712/TrialsOfManaShaders
Reverse engineered UE4 shaders from Trials of Mana
gucheng0712/Unity-CS-Reference
gucheng0712/UnityBuilt-inShaders
gucheng0712/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
gucheng0712/WISIWIG
An immersive interactive installation project that combines visual arts and artificial intelligence.The installation creates interactive artwork and written descriptions by analyzing facial expressions and behavior.Finally, the color and shape of a flowing curve are used to represent the information of the interactor, and then saved into the whole scene.As the number of interactions increases, the scene will become a beautiful scene, called weiss's wig.In this project, we used machine learning algorithms to train artificial neural network models based on the Getty museum's art collection.In addition, we use data from emotions, age, gender, and how they interact with the screen to create real-time generated graphics. (exhibit at Getty College Night )
gucheng0712/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
gucheng0712/knead_proj
游戏中捏脸的实现
gucheng0712/MyJupyterNotebook
Notes
gucheng0712/ResumeGenerator
Generate the Template of a Resume
gucheng0712/SSDR
Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya
gucheng0712/Suzuka-ShaderLab
Learning and Creating Shaders