guillaumechereau/goxel

Simplification doesnt work properly

Bits360 opened this issue · 4 comments

Simplification uses a decimate that does not care about vertex color for some reason. This both is far less efficient than just greedy meshing, and cuts off corners randomly. Please fix.

Are you using the last release? If so could you try the builds from last commit to see if it works better? This has been changed recently:
https://github.com/guillaumechereau/goxel/actions/runs/7603191558

While its a bit weird to add a slider to it, seems to work perfectly.

Nevermind. Still broken.