Pinned Repositories
CraftingInterpreters
Working through the book Crafting Interpreters by Bob Nystrom.
crunch
Advanced DXTc texture compression and transcoding library
GLTestAZDO
Basic use of various AZDO techniques. Requires OpenGL 4.5.
guiltydogprods.github.io
premake-android-studio
premake5 module for android-studio and gradle build.
premake-core
Premake
RayTracing
My version of the code in Peter Shirley's excellent book Raytracing in One Weekend.
RealityEngine-Public
Temporary publically viewable repo for RealityEngine my cross platform C11 based engine focused on VR development.r PC VR & Oculus Quest.
renderdoc
RenderDoc is a stand-alone graphics debugging tool.
VrCubeWorld_NativeActivityVS
Version of the Oculus Mobile SDK sample VrCubeWorld_NativeActivity that builds and runs from Visual Studio 2019.
guiltydogprods's Repositories
guiltydogprods/RealityEngine-Public
Temporary publically viewable repo for RealityEngine my cross platform C11 based engine focused on VR development.r PC VR & Oculus Quest.
guiltydogprods/VrCubeWorld_NativeActivityVS
Version of the Oculus Mobile SDK sample VrCubeWorld_NativeActivity that builds and runs from Visual Studio 2019.
guiltydogprods/CraftingInterpreters
Working through the book Crafting Interpreters by Bob Nystrom.
guiltydogprods/crunch
Advanced DXTc texture compression and transcoding library
guiltydogprods/GLTestAZDO
Basic use of various AZDO techniques. Requires OpenGL 4.5.
guiltydogprods/guiltydogprods.github.io
guiltydogprods/premake-android-studio
premake5 module for android-studio and gradle build.
guiltydogprods/premake-core
Premake
guiltydogprods/RayTracing
My version of the code in Peter Shirley's excellent book Raytracing in One Weekend.
guiltydogprods/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
guiltydogprods/stb
stb single-file public domain libraries for C/C++
guiltydogprods/SublimeClang
Minimal OpenGL app using GLFW and GLEW.
guiltydogprods/unity-vr-projects
guiltydogprods/VulkanL
C99 + Vulkan
guiltydogprods/VulkanTest