Pinned Repositories
Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
COVID-19_web
CS6235_GPU_RayTracing
Falcor
Real-Time Rendering Framework
Film-web
guiqi134.github.io
A beautiful, simple, clean, and responsive Jekyll theme for academics
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
LTC-Area-Lights
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Ray-Tracing-in-one-weekend-series-
guiqi134's Repositories
guiqi134/Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
guiqi134/LTC-Area-Lights
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
guiqi134/Falcor
Real-Time Rendering Framework
guiqi134/COVID-19_web
guiqi134/CS6235_GPU_RayTracing
guiqi134/Film-web
guiqi134/guiqi134.github.io
A beautiful, simple, clean, and responsive Jekyll theme for academics
guiqi134/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
guiqi134/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
guiqi134/Ray-Tracing-in-one-weekend-series-
guiqi134/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
guiqi134/Senior-Project
guiqi134/take-out-website
junior project for database class
guiqi134/VR_Startup