Kezero Netly
Netly is a low-level socket library whose main function is to make socket usage easier, readable and productive. Its syntax is minimalistic and inspired by socket.io. It supports using TCP/UDP and Client/Server. The reason for the emergence was aimed at building a multiplayer game server.
Official documentation
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Reference documentation generated from source code using the DocFx tool: See here.
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Documentation based on sample projects, hosted on Gitbook tool: See here.
This library can be found in some package managers, see below
Netly is a native script and runs on all .NET C# projects (e.g: Console Application, Xamarin) or projects that contain dotnet C# as a script (e.g: Game Engine), as described below some of the famous platforms that netly can be used.
Despite running on platforms with C# as base or scripting language, it can be installed in different ways, e.g:
- In Unity Engine (we can just add the dlls already compiled in a directory in the unity project and it will already be installed);
- In the Console Application (We can add the dlls link as a project reference in the .csproj file and it will also be already there)
- Nuget (We can also use the dotnet package manager "Nuget" to be able to add/install it in our project. It is the most recommended if possible)
We saw that we can install it in several places, but the installation can vary a lot from platform, but after the installation the usability is the same (Simple, Minimalist, and Robust).
- .NET (SDK)
- Mono (SDK)
- Xamarin (SDK)
- Unity (Engine)
- FlaxEngine (Engine)
- MonoGame (Engine)
- Stride (Engine)
- CryEngine (Engine)
Below are some of the highlighted feature added in the current version
- TCP client/server working fine.
- Creating (dic) to pack and unpack data easily.
- UDP client/server creation worked, but not finished.
Below are some missing features that are planned to be added in later versions.
- [TCP Client/Server] Support SSL/TLS encryption.
- [TCP Client] Add auto-reconnect and reconnect timeout
- [UDP client/server] Detect disconnected connection (using continuous pings and a no-response timeout to identify client-server connection).
- [Core] Add other data compression system besides GZIP which is already implemented.
- [Core] Add new binary encoding type like UTF-7, UTF-16, UTF-32.
- [TCP/UDP client/server] Send data in string without having to convert from string to bytes manually.
- Maintainer: KEZERO / @kezerocom
- Developed by: ALECIO FURANZE / @alec1o
- Support: EMAIL / CONTACT HERE
- License: MIT / SEE HERE