A python wrapper for Battleground API.
It is composed of asynchronous devices, enabling more efficient use of modules.
It is not difficult to use, but there are some differences from official documents.
If you have any questions, 건유1019#0001 on discord or e-mail (gunyu1019@yhs.kr), you may ask.
// Windows
py -3 -m pip install pubgpy
// Linux / MacOS
python3 -m pip install pubgpy
import pubgpy
import asyncio
token = "<PUBG TOKEN>"
async def main():
client = pubgpy.Client(token=token, platform=pubgpy.Platforms.STEAM)
player = await client.player("gunyu1128")
resp = await player.season_stats(season=pubgpy.get_season(d_season=10, platform=pubgpy.Platforms.STEAM))
print("Nickname: {}".format(player.name))
print("Assets: {}".format(resp.squad.kills))
print("Kills: {}".format(resp.squad.kills))
event = asyncio.get_event_loop()
event.run_until_complete(main())
MIT License
Copyright (c) 2021 gunyu1019