I searched and did not find a complete code example of compute shader, so I publicized here when I finished it. And it is also a record in case that I myself may need it some time later. To build within Linux, just run 'make'. If there's build issue, try to install the necessary libraries, such as the following: apt-get install libgles2-mesa-dev libegl1-mesa-dev Steps to build within Andriod source tree. 1. cd your_path_to_android/frameworks/native/opengl/tests/ 2. modify Android.bp as: --- a/opengl/tests/Android.bp +++ b/opengl/tests/Android.bp @@ -1,6 +1,7 @@ subdirs = [ "angeles", + "gles32_compute_shader_basic", "configdump", "EGLTest", "fillrate", 3. git clone https://github.com/guoyejun/gles32_compute_shader_basic.git 4. cd gles32_compute_shader_basic 5. mm
guoyejun/gles32_compute_shader_basic
compute shader basic code with OpenGL ES 3.2 (Android & Linux)
C++