Thibault Ferber
École Polytechnique
thibault.ferber@gmail.com
Tobias Gurdan
Technische Universität München
gurdan@in.tum.de
In this work we present ARDO, a 3D single player video game to demonstrate and evaluate the use of spatialised sound to estimate position and direction of hidden landmarks. To this end, we adapt the board game ORDO, also known as Black Box. Instead of shooting light beams into the world, we make use of sound attached to a moving source, which follows the same rules of movement as in the original. Ultimately, the user can even shoot sounds recorded by a microphone through the virtual environement and listen, how they behave. We found, that this auditory experience triggers joy in most players and after a short time of practice is sufficient to accurately estimate the position of certain landmarks, that influence the sound movement.
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