This enables PIN code change on objects like doors/gates/hatches/drawbridges etc. So you don't have to remove and replace an object to change the PIN code.
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Replace @ExileServer\addons\exile_server\code\ExileServer_object_lock_network_setPin.sqf
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Add this to class Construction of the CfgInteractionMenus inside mission config.cpp
class ChangePinCode : ExileAbstractAction { title = "Change PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0) && (call ExileClient_util_world_isInOwnTerritory)"; action = "_this spawn ExileClient_object_lock_setPin"; };