- GLFW C library source is included and built automatically as part of the Go package. But you need to make sure you have dependencies of GLFW:
- On macOS, you need Xcode or Command Line Tools for Xcode (
xcode-select --install
) for required headers and libraries. - On Ubuntu/Debian-like Linux distributions, you need
libgl1-mesa-dev
andxorg-dev
packages. - On CentOS/Fedora-like Linux distributions, you need
libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel
packages. - See here for full details.
- On macOS, you need Xcode or Command Line Tools for Xcode (
- Go 1.4+ is required on Windows (otherwise you must use MinGW v4.8.1 exactly, see Go issue 8811).
go get -u github.com/go-gl/glfw/v3.2/glfw
If your target system only provides an OpenGL ES implementation (true for some ARM boards), you need to link against that implementation. You do this by defining the appropriate build tags, e.g.
go get -u -tags=gles2 github.com/go-gl/glfw/v3.2/glfw
Supported tags are gles1
, gles2
, gles3
and vulkan
.
Note that required packages might differ from those listed above; consult your hardware's documentation.
package main
import (
"runtime"
"github.com/go-gl/glfw/v3.2/glfw"
)
func init() {
// This is needed to arrange that main() runs on main thread.
// See documentation for functions that are only allowed to be called from the main thread.
runtime.LockOSThread()
}
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
for !window.ShouldClose() {
// Do OpenGL stuff.
window.SwapBuffers()
glfw.PollEvents()
}
}
- Easy
go get
installation. GLFW source code is now included in-repo and compiled in so you don't have to build GLFW on your own and distribute shared libraries. The revision of GLFW C library used is listed in GLFW_C_REVISION.txt file. - The error callback is now set internally. Functions return an error with corresponding code and description (do a type assertion to glfw3.Error for accessing the variables) if the error is recoverable. If not a panic will occur.
- Added function
Window.SetSizeLimits
. - Added function
Window.SetAspectRatio
. - Added function
Window.SetMonitor
. - Added function
Window.Maximize
. - Added function
Window.SetIcon
. - Added function
Window.Focus
. - Added function
GetKeyName
. - Added function
VulkanSupported
. - Added function
GetTimerValue
. - Added function
GetTimerFrequency
. - Added function
WaitEventsTimeout
. - Added function
SetJoystickCallback
. - Added window hint
Maximized
. - Added hint
NoAPI
. - Added hint
NativeContextAPI
. - Added hint
EGLContextAPI
.
- Added type
Cursor
. - Added function
Window.SetDropCallback
. - Added function
Window.SetCharModsCallback
. - Added function
PostEmptyEvent
. - Added function
CreateCursor
. - Added function
CreateStandardCursor
. - Added function
Cursor.Destroy
. - Added function
Window.SetCursor
. - Added function
Window.GetFrameSize
. - Added window hint
Floating
. - Added window hint
AutoIconify
. - Added window hint
ContextReleaseBehavior
. - Added window hint
DoubleBuffer
. - Added hint value
AnyReleaseBehavior
. - Added hint value
ReleaseBehaviorFlush
. - Added hint value
ReleaseBehaviorNone
. - Added hint value
DontCare
.
Window.Iconify
Returns an error.Window.Restore
Returns an error.Init
Returns an error instead ofbool
.GetJoystickAxes
No longer returns an error.GetJoystickButtons
No longer returns an error.GetJoystickName
No longer returns an error.GetMonitors
No longer returns an error.GetPrimaryMonitor
No longer returns an error.Monitor.GetGammaRamp
No longer returns an error.Monitor.GetVideoMode
No longer returns an error.Monitor.GetVideoModes
No longer returns an error.GetCurrentContext
No longer returns an error.Window.SetCharCallback
Acceptsrune
instead ofuint
.- Added type
Error
. - Removed
SetErrorCallback
. - Removed error code
NotInitialized
. - Removed error code
NoCurrentContext
. - Removed error code
InvalidEnum
. - Removed error code
InvalidValue
. - Removed error code
OutOfMemory
. - Removed error code
PlatformError
. - Removed
KeyBracket
. - Renamed
Window.SetCharacterCallback
toWindow.SetCharCallback
. - Renamed
Window.GetCursorPosition
toGetCursorPos
. - Renamed
Window.SetCursorPosition
toSetCursorPos
. - Renamed
CursorPositionCallback
toCursorPosCallback
. - Renamed
Window.SetCursorPositionCallback
toSetCursorPosCallback
. - Renamed
VideoMode
toVidMode
. - Renamed
Monitor.GetPosition
toMonitor.GetPos
. - Renamed
Window.GetPosition
toWindow.GetPos
. - Renamed
Window.SetPosition
toWindow.SetPos
. - Renamed
Window.GetAttribute
toWindow.GetAttrib
. - Renamed
Window.SetPositionCallback
toWindow.SetPosCallback
. - Renamed
PositionCallback
toPosCallback
. - Ranamed
Cursor
toCursorMode
. - Renamed
StickyKeys
toStickyKeysMode
. - Renamed
StickyMouseButtons
toStickyMouseButtonsMode
. - Renamed
ApiUnavailable
toAPIUnavailable
. - Renamed
ClientApi
toClientAPI
. - Renamed
OpenglForwardCompatible
toOpenGLForwardCompatible
. - Renamed
OpenglDebugContext
toOpenGLDebugContext
. - Renamed
OpenglProfile
toOpenGLProfile
. - Renamed
SrgbCapable
toSRGBCapable
. - Renamed
OpenglApi
toOpenGLAPI
. - Renamed
OpenglEsApi
toOpenGLESAPI
. - Renamed
OpenglAnyProfile
toOpenGLAnyProfile
. - Renamed
OpenglCoreProfile
toOpenGLCoreProfile
. - Renamed
OpenglCompatProfile
toOpenGLCompatProfile
. - Renamed
KeyKp...
toKeyKP...
.