Implementing the A* algorithm in C with Raylib to generate graphics
I don't know if I did everything correct, so... no warranties!
In this example I don't use the Diagonal movement, so I had to change the scores a bit
You can place walls with Left mouse button and remove with the Right button Use the arrows to move and space to generate a new path
How to use:
mkdir build
cd build
cmake ..
make
./a_star_raylib