/triangle-rasterizer-float

A simple triangle rasterizer using floating-point numbers

Primary LanguageCMIT LicenseMIT

A simple triangle rasterizer using floating-point numbers

This is a simple float-based triangle rasterizer that implements subpixel movement and vertex-data interpolation using barycentric coordinates.

triangle rasterization

The code is written in C and uses the SDL library for displaying the framebuffer on the screen.

For more information, visit: https://pikuma.com