gustavopezzi's Stars
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
cxli233/FriendsDontLetFriends
Friends don't let friends make certain types of data visualization - What are they and why are they bad.
eliben/pycparser
:snake: Complete C99 parser in pure Python
titzer/virgil
A fast and lightweight native programming language
mriale/PyDPainter
A usable pixel art paint program written in Python
joexbayer/RetrOS-32
A x86 32bit Hobby Operatingsystem with graphics, multitasking, networking and 32bit C-Compiler for i386 architecture.
tlack/atree
Stevan Apter-style trees in C++17
lone-lang/lone
The standalone Linux Lisp
keleshev/compiling-to-assembly-from-scratch
Source code for the book Compiling to Assembly from Scratch https://keleshev.com/cas
74hc595/68k-nano
Minimal 68000-based single board computer
ksassnowski/vueclid
Delightfully simple math diagrams for Vue 3.
michalzalobny/3d-renderer-in-c
3D graphics renderer made from scratch using the C programming language.
markmoxon/archimedes-lander
Fully documented and annotated source code for Lander on the Acorn Archimedes
AMDmi3/openstrike
Libre reimplementation of Jungle and Desert Strike games
emutyworks/Learning-GB-Programming
Learning Game Boy programming step by step. Let's start game programming with Assembly language.
gnuvince/minilang
A simple compiler for a mini language
ms0g/breakout
Remake of the classic Atari Breakout game for IBM PC/MS-DOS
jbikker/softrast
Basic software rasterizer used to illustrate some concepts in a course.
pcsx-redux/nugget
ABelliqueux/3dcam-headers
A WIP 3d engine for the original PSX. Uses Nugget+Psyq, no libgs, and has a companion extension for Blender !
indyjo/voxel-st
An experimental VoxelSpace engine for the Atari ST
arkiruthis/snowscape
A Midwinter-inspired terrain engine for Acorn Archimedes
SOHNE/Dura2D
A learning-focused 2D physics engine project.
alextrevisan/PS1FixedPoint
Fixed Point Math in C++ for Playstation 1
chrisatthestudy/retros
A minimalist 16-bit Operating-System
dividebysandwich/F117A-remake
A spiritual successor to an old DOS game, written in Rust / Bevy
Kannagi/old_project_snes
old SNES project in asm
sgadrat/vsmile_demo_dragon
V.Smile demo showcased at RGPlay 2024
alextrevisan/playstation1-docs
Documentation found about PSX, GTE, R3000
Joseph21-6147/VoxelSpace---inspired-by-Pikuma
Trial with one of Pikuma's video's on voxel space. You can navigate a map controlling WASD ( strafe QE) and Up-down arrows for elevation. You can manipulate the origin height (PGUP/PGDN). And you can page through 30 different maps (using numpad + or -).