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Everything done by back end because hacking
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Classes per entities
- Base entity has mass, method calculate surface area
- If either mass or radius is updated then update the other
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Array of players - quickly send
- 45 times a second determine player view distance by surface area/readius, and send them all food, virus, and players info within that view area (type, name (if player), position, size).
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Websockets - module for communication with client server stuff
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Settings.js config file probably map size food etc
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Challenges
- Splitting of cells
- Movement as they get bigger
- When cell eats anothjer cell it increases the size not by radius; calculate the surface area and add those together to increase size - adding surface areas works well
Map size: 10k x 10k pixels Would have anout 5k food particles
ws
websockets.express
server.