Unity-Wave-Clear RPG

Welcome to Unity-Wave-Clear RPG, a group project made in the academic field using Unity and CSharp.
Useful scripts are located in Assets/Scripts/..

Getting Started

This repository has for objective of showcasing what could be achieve with a group of three individuals under a week. Some of the features presented here are obviously not mine and I won't take credit for them. A detail list of the features I worked on will follow.

Content

NOTE : Scripts created by myself can be found here.
NOTE : Empty Scripts were meant to be additionnal features that couldn't be implemented due to the short period of time allowed for this project. 
NOTE : Serialization function are hold in the InventoryObject.cs available at the following path : 

Game Mechanics and Features

  • Nav Mesh System
  • A*
  • Input System
  • AI 👉 using behaviour tree and a finite state machine
  • Inventory System 👉 using scriptableObjects
  • Serialization (of the inventory)
  • Audio Management
  • Animation Management
  • Level Management / Scene Loading
Contribution
  • AI 👉 using behaviour tree only
  • Inventory System (using scriptableObjects)
  • Serialization (of the inventory)