/ELF3D

ELF3D is a Free and Open Source 3D game engine. Coded using C++ and OpenGL 3.3+

Primary LanguageC++

ELF3D - OpenSource Lightweight 3D Game Engine
=============================================

ELF3D is an Open Source Game Engine that has a main goal of being an all in Game Engine. ELF3D is not only is a Graphics, Window, Input, Physics, Sound, or Network System, it is all of those components combined into one simple, free, opensource, and lightweight Game Engine. To accomplish these goals we like to follow these principles: 
-KISS(http://en.wikipedia.org/wiki/KISS_principle)
-YAGNI(http://en.wikipedia.org/wiki/You_ain%27t_gonna_need_it)
-DRY(http://en.wikipedia.org/wiki/Don%27t_repeat_yourself)

ELF3D is written in C++ and uses OpenGL for 3D Graphics.

Authors
--------

Brent Ritzema - Project Leader - (ritztro@gmail.com)
Emil Sandstø - Lead Developer - (emilalexer@gmail.com)

Liscense
---------

ELF3D is made available under the MIT License.

Copyright (c) 2011 Ritztro

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.


Contributions
--------------

There are 10 simple steps to contribute.

1. Fork the repo.
2. Read the Code Design Document: https://docs.google.com/document/d/1oaFiNuD3h069EJIEaeHNPiY2rpIKW7Bj9gzzvesqyjI/edit
3. Pull your fork of the repo to your local machine.
4. Add/Edit desired code.
5. Commit your changes.
6. Push your changes to your fork of the repo.
7. Submit a Pull Request.
8. Add any desired notes your would like to include for the admins in the Pull Request.
9. Submit the finalized Pull Request.
10. Wait till an admin accepts/denies/edits your Pull Request.