opentrack project home at <http://github.com/opentrack/opentrack>.
Binary releases at <https://github.com/opentrack/opentrack/releases>.
Please first refer to <https://github.com/opentrack/opentrack/wiki> for new user guide, frequent questions, specific tracker/filter documentation.
opentrack is an application dedicated to tracking user's head movements and relaying the information to games and flight simulation software.
Not to be confused with railway planning software <http://opentrack.ch>
Tracking sources
- PointTracker by Patrick Ruoff, freetrack-like light sources
- Oculus Rift DK1, DK2 and legacy versions
- Paper marker support via the ArUco library <https://github.com/rmsalinas/aruco>
- Human face tracker <https://github.com/sthalik/headtracker>
- Razer Hydra
- Relaying via UDP from a different computer
- Relaying UDP via FreePIE-specific Android app
- Joystick analog axes (Windows, Linux)
- Windows Phone tracker over opentrack UDP protocol
- Arduino with custom firmware
- Intel RealSense 3D cameras (Windows)
Output
- SimConnect for newer Microsoft Flight Simulator (Windows)
- freetrack implementation (Windows)
- Relaying UDP to another computer
- Virtual joystick output (Linux, Windows)
- Wine freetrack glue protocol (Linux, OSX)
- X-Plane plugin (Linux)
- Tablet-like mouse output (Windows)
- FlightGear Nasal script
- FSUIPC for Microsoft Flight Simulator 2002/2004 (Windows)
Configuration
opentrack allows for output shaping, filtering, the codebase builds on on Microsoft Windows, Apple OSX, and GNU/Linux.
Don't be afraid to submit an issue/feature request if need arises.
Credits
- Stanisław Halik (maintainer)
- Chris Thompson (aka mm0zct)
- Donovan Baarda (filtering/control theory expert)
- Ryan Spicer (OSX tester, contributor)
- Patrick Ruoff (PT tracker)
- Ulf Schreiber (PT tracker)
- Xavier Hallade (RealSense tracker)
- furax49 (hatire tracker)
- Andrzej Czarnowski (quality assurance)
- uglyDwarf (high CON)
- Wim Vriend (historically)
Licensing information
Almost all code is licensed under the ISC license. There are very few proprietary dependencies. There is no copyleft code. See individual files for licensing and authorship information.