Better and more tooltips on items!
Inspecio adds new tooltips to items like shulker boxes, filled map, fish bucket, armor, food, banner patterns, etc.
Some of those are just replacement to the vanilla "text" tooltip with a more fancy one, others are extra information for the user!
Most of the mod is configurable, some parts can be enabled/disabled to your heart's desire!
Normal:
Colored:
Compact:
Only shows up if Advanced Tooltip is enabled (F3 + H
) and if the config option is enabled.
Only shows up if Advanced Tooltip is enabled (F3 + H
) and if the config option is enabled.
The configuration file of the mod is located in <minecraft directory>/config/inspecio.json
.
You can use the command /inspecio config
to manage configuration.
Here's the default configuration:
{
"jukebox": "fancy",
"sign": "fancy",
"advanced_tooltips": {
"repair_cost": true,
"lodestone_coords": false
},
"filled_map": {
"enabled": true,
"show_player_icon": false
},
"food": {
"hunger": true,
"saturation": "merged"
},
"containers": {
"campfire": true,
"storage": {
"enabled": true,
"compact": false,
"loot_table": true
},
"shulker_box": {
"enabled": true,
"compact": false,
"loot_table": true,
"color": true
}
},
"effects": {
"food": true,
"hidden_motion": true,
"beacon": true,
"potions": true,
"tipped_arrows": true,
"spectral_arrow": true
},
"entities": {
"fish_bucket": {
"enabled": true,
"always_show_name": false,
"spin": true
},
"spawn_egg": {
"enabled": true,
"always_show_name": false,
"spin": true
},
"pufferfish_puff_state": 2,
"armor_stand": {
"enabled": true,
"always_show_name": false,
"spin": true
},
"bee": {
"enabled": true,
"always_show_name": false,
"spin": true
}
},
"armor": true,
"banner_pattern": true
}
Here's a list of each configuration entries and what they do:
armor
(bool
) - iftrue
then displays the armor bar on armor items, elsefalse
.banner_pattern
(bool
) - iftrue
then displays the pattern in the tooltip of banner patterns, elsefalse
.advanced_tooltips
repair_cost
(bool
) - iftrue
, will display the repair cost value if the game has advanced tooltips enabled (F3 + H).lodestone_coords
(bool
) - iftrue
, will display the lodestone coordinates on lodestone compass if the game has advanced tooltips enabled (F3 + H).
containers
campfire
(bool
) - iftrue
then displays a special tooltip on campfires which hold custom NBT.storage
enabled
(bool
) -true
if the inventory of storage items like chests, barrels, etc. should be shown in the tooltip, elsefalse
.compact
(bool
) -true
if the inventory should be compacted to take as little space as possible, elsefalse
.loot_table
(bool
) -true
if the loot table identifier should be displayed in the tooltip if specified, elsefalse
.
shulker_box
enabled
(bool
) -true
if the inventory of shulker boxes should be shown in the tooltip, elsefalse
.compact
(bool
) -true
if the inventory should be compacted to take as little space as possible, elsefalse
.loot_table
(bool
) -true
if the loot table identifier should be displayed in the tooltip if specified, elsefalse
.color
(bool
) -true
if the inventory tooltip should be colored the same as the shulker box, elsefalse
.
effects
potions
(bool
) - iftrue
then replaces the effect tooltips with a fancy one on potion items, elsefalse
.tipped_arrows
(bool
) - iftrue
then replaces the effect tooltips with a fancy one on tipped arrows, elsefalse
.spectral_arrow
(bool
) - iftrue
then replaces the effect tooltips with a fancy one on spectral arrow item, elsefalse
.food
(bool
) - iftrue
then adds effect tooltips on food items, elsefalse
.hidden_motion
(bool
) - iftrue
then uses obfuscated text for hidden effect tooltips, elsefalse
.beacon
(bool
) - iftrue
then add a tooltip with the primary and secondary effects (if they exist), otherwise it does nothing.
entities
armor_stand
enabled
(bool
) - iftrue
if armor stand tooltip should be displayed, elsefalse
.always_show_name
(bool
) - iftrue
then always show name of armor stand, elsefalse
and use the CTRL key instead.spin
(bool
) -true
if the armor stand spin in the tooltip, elsefalse
bee
enabled
(bool
) - iftrue
then displays bees if present in the beehive tooltip, elsefalse
.always_show_name
(bool
) - iftrue
then always show name of bees, elsefalse
and use the CTRL key instead.spin
(bool
) -true
if the bees spin in the tooltip, elsefalse
fish_bucket
enabled
(bool
) -true
if fish bucket tooltips should display the entity they hold, elsefalse
.spin
(bool
) -true
if the entity spins in the tooltip, elsefalse
.
spawn_egg
enabled
(bool
) -true
if spawn egg tooltips should display the entity they hold, elsefalse
.always_show_name
(bool
) -true
if the name of the hold entity should always be shown, elsefalse
.spin
(bool
) -true
if the entity spins in the tooltip, elsefalse
.
pufferfish_puff_state
(int
) - the pufferfish puff state, between 0 and 2 inclusive.
filled_map
enabled
(bool
) -true
if filled map tooltips should display the map, elsefalse
.show_player_icon
(bool
) -true
if show the player icon on filled map tooltips, elsefalse
.
food
hunger
(bool
) -true
if hunger bar should be displayed on food items, elsefalse
.saturation
(string
) -"disabled"
does nothing,"merged"
adds the saturation bar as an outline to the hunger bar,"separated"
adds its own saturation bar.
jukebox
(string
) -"disabled"
does nothing,"fast"
will add the inserted disc name if possible in the tooltip of jukeboxes,"fancy"
will display the disc item as well.sign
(string
) -"disabled"
does nothing,"fast"
will add the sign content as text tooltip if possible,"fancy"
will add a fancy sign tooltip if possible.