This framework helps with Flutter apps reverse engineering using the patched version of the Flutter library which is already compiled and ready for app repacking. This library has snapshot deserialization process modified to allow you perform dynamic analysis in a convenient way.
Key features:
socket.cc
is patched for traffic monitoring and interception;dart.cc
is modified to print classes, functions and some fields;- contains minor changes for successfull compilation;
- if you would like to implement your own patches, there is manual Flutter code change is supported using specially crafted
Dockerfile
Supported engines
- Android: arm64, arm32;
- iOS: arm64;
- Release: Stable, Beta
Install
# Linux, Windows, MacOS
pip3 install reflutter
Usage
impact@f:~$ reflutter main.apk
Please enter your Burp Suite IP: <input_ip>
SnapshotHash: 8ee4ef7a67df9845fba331734198a953
The resulting apk file: ./release.RE.apk
Please sign the apk file
Configure Burp Suite proxy server to listen on *:8083
Proxy Tab -> Options -> Proxy Listeners -> Edit -> Binding Tab
Then enable invisible proxying in Request Handling Tab
Support Invisible Proxying -> true
impact@f:~$ reflutter main.ipa
Traffic interception
You need to specify the IP of your Burp Suite Proxy Server located in the same network where the device with the flutter application is. Next, you should configure the Proxy in BurpSuite -> Listener Proxy -> Options tab
- Add port:
8083
- Bind to address:
All interfaces
- Request handling: Support invisible proxying =
True
You don't need to install any certificates. On an Android device, you don't need root access as well. reFlutter also allows to bypass some of the flutter certificate pinning implementations.
Usage on Android
The resulting apk must be aligned and signed. I use uber-apk-signer
java -jar uber-apk-signer.jar --allowResign -a release.RE.apk
.
To see which code is loaded through DartVM, you need to run the application on the device. reFlutter prints its output in logcat with the reflutter
tag
impact@f:~$ adb logcat -e reflutter | sed 's/.*DartVM//' >> reflutter.txt
code output
Library:'package:anyapp/navigation/DeepLinkImpl.dart' Class: Navigation extends Object {
String* DeepUrl = anyapp://evil.com/ ;
Function 'Navigation.': constructor. (dynamic, dynamic, dynamic, dynamic) => NavigationInteractor {
}
Function 'initDeepLinkHandle':. (dynamic) => Future<void>* {
}
Function '_navigateDeepLink@547106886':. (dynamic, dynamic, {dynamic navigator}) => void {
}
}
Library:'package:anyapp/auth/navigation/AuthAccount.dart' Class: AuthAccount extends Account {
PlainNotificationToken* _instance = sentinel;
Function 'getAuthToken':. (dynamic, dynamic, dynamic, dynamic) => Future<AccessToken*>* {
}
Function 'checkEmail':. (dynamic, dynamic) => Future<bool*>* {
}
Function 'validateRestoreCode':. (dynamic, dynamic, dynamic) => Future<bool*>* {
}
Function 'sendSmsRestorePassword':. (dynamic, dynamic) => Future<bool*>* {
}
}
Usage on iOS
Use the IPA file created after the execution of reflutter main.ipa
command. To see which code is loaded through DartVM, you need to run the application on the device. reFlutter prints its output in console logs in XCode with the reflutter
tag.
To Do
- Display absolute code offset for functions;
- Extract more strings and fields;
- Add socket patch;
- Extend engine support to Debug using Fork and Github Actions;
- Improve detection of
App.framework
andlibapp.so
inside zip archive
Build Engine
The engines are built using reFlutter in Github Actions to build the desired version, commits and snapshot hashes are used from this table.
The hash of the snapshot is extracted from storage.googleapis.com/flutter_infra_release/flutter/<hash>/android-arm64-release/linux-x64.zip
Custom Build
If you would like to implement your own patches, manual Flutter code change is supported using specially crafted Docker
sudo docker pull ptswarm/reflutter
# Linux, Windows
EXAMPLE BUILD ANDROID ARM64:
sudo docker run -e WAIT=300 -e x64=0 -e arm=0 -e HASH_PATCH=<Snapshot_Hash> -e COMMIT=<Engine_commit> --rm -iv${PWD}:/t ptswarm/reflutter
FLAGS:
-e x64=0 <disables building for x64 archiitechture, use to reduce building time>
-e arm=0 <disables building for arm archiitechture, use to reduce building time>
-e WAIT=300 <the amount of time in seconds you need to edit source code>
-e HASH_PATCH=[Snapshot_Hash] <here you need to specify snapshot hash which matches the engine_commit line of enginehash.csv table best. It is used for proper patch search in reFlutter and for successfull compilation>
-e COMMIT=[Engine_commit] <here you specify commit for your engine version, take it from enginehash.csv table or from flutter/engine repo>