gzhao01's Stars
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
egametang/ET
Unity3D Client And C# Server Framework
liangxiegame/QFramework
Godot/Unity3D System Design Architecture
bobohume/gonet
go分布式服务器,基于内存mmo
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
tuyoogame/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
DrFlower/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
obss/sahi
Framework agnostic sliced/tiled inference + interactive ui + error analysis plots
zheng95z/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
ssloy/tinyrenderer
A brief computer graphics / rendering course
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
labelmeai/labelme
Image Polygonal Annotation with Python (polygon, rectangle, circle, line, point and image-level flag annotation).
vietanhdev/anylabeling
Effortless AI-assisted data labeling with AI support from YOLO, Segment Anything (SAM+SAM2), MobileSAM!!
lkevinzc/dance
Codes for "DANCE: A Deep Attentive Contour Model for Efficient Instance Segmentation", WACV2021
RayTracing/raytracing.github.io
Main Web Site (Online Books)
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
SilentNightSound/GI-Model-Importer
Tools and instructions for importing custom models into a certain anime game
RazTools/Studio
Modded AssetStudio with new features
megvii-research/TreeEnergyLoss
[CVPR2022] Tree Energy Loss: Towards Sparsely Annotated Semantic Segmentation
SilentNightSound/GI-Model-Importer-Assets
Asset files that can be used with the GI-Model-Importer for a certain anime game
theboy181/switch-ptchtxt-mods
etnlGD/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
jacobgil/pytorch-grad-cam
Advanced AI Explainability for computer vision. Support for CNNs, Vision Transformers, Classification, Object detection, Segmentation, Image similarity and more.
Yangr116/BoxSnake
[ICCV 2023] BoxSnake official repository.
zhiwei-c/Monte-Carlo-Path-Tracing
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
balcilar/DRLSE-Image-Segmentation
Distance Regularized Level Set Evolution and Its Application to Image Segmentation
xmu-xiaoma666/External-Attention-pytorch
🍀 Pytorch implementation of various Attention Mechanisms, MLP, Re-parameter, Convolution, which is helpful to further understand papers.⭐⭐⭐