Pinned Repositories
e17
Enlightenment sources
GKOSC
OSC remote procedure calling for Objective-C
glassimp
OpenGL utilities for use with the Open Asset Import Library
LLAIR
Library to manipulate Apple Metal Shading Language IR
LLOSL
Generate LLVM IR from shaders written in the OpenShadingLanguage
RSXGL
Hardware accelerated 3D graphics library for the PS3.
rsxgl-portlibs
Third-party libraries used by RSXGL's sample programs.
rsxgl-samples
Sample programs for use with RSXGL
sdl-metal-cpp-example
Use Metal's C++ interface to draw a triangle in a SDL window
gzorin's Repositories
gzorin/RSXGL
Hardware accelerated 3D graphics library for the PS3.
gzorin/LLAIR
Library to manipulate Apple Metal Shading Language IR
gzorin/sdl-metal-cpp-example
Use Metal's C++ interface to draw a triangle in a SDL window
gzorin/GKOSC
OSC remote procedure calling for Objective-C
gzorin/rsxgl-samples
Sample programs for use with RSXGL
gzorin/glassimp
OpenGL utilities for use with the Open Asset Import Library
gzorin/LLOSL
Generate LLVM IR from shaders written in the OpenShadingLanguage
gzorin/rsxgl-portlibs
Third-party libraries used by RSXGL's sample programs.
gzorin/e17
Enlightenment sources
gzorin/chromium.bb
Chromium source code and modifications
gzorin/electron
:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
gzorin/floor_llvm
modified clang/LLVM/libc++ toolchain providing same-source CUDA/Host/Metal/OpenCL/Vulkan programming used by libfloor (https://github.com/a2flo/floor)
gzorin/GPURayTraversal
Understanding the Efficiency of Ray Traversal on GPUs
gzorin/jit.realsense
RealSense external for Max/MSP
gzorin/llvm-epp
Efficient Path Profiling using LLVM
gzorin/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
gzorin/metal-spatial-rendering
A minimal example of rendering a fully immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
gzorin/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
gzorin/OSGFM
Old School Graphics Framework for Metal
gzorin/PSL1GHT
A lightweight PS3 SDK
gzorin/SCICompanion
SCI Companion - an editor for Sierra SCI games
gzorin/ShowAndTell
gzorin/simplicial-interpolation
Multidimensional interpolation using simplicial complexes.