Pinned Repositories
angular
One framework. Mobile & desktop.
asset-bundle-analyzer
This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.
astc-encoder
This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
brdf
BRDF Explorer
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
GamePlay
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
gaussian-splatting-Windows
3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions
gfx
A low-overhead Vulkan-like GPU API for Rust.
grpc
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
XCTraceExporter
export memory usage of the specified process from XML which exported from XCode Instruments
h34tn's Repositories
h34tn/XCTraceExporter
export memory usage of the specified process from XML which exported from XCode Instruments
h34tn/angular
One framework. Mobile & desktop.
h34tn/asset-bundle-analyzer
This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.
h34tn/astc-encoder
This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
h34tn/brdf
BRDF Explorer
h34tn/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
h34tn/gaussian-splatting-Windows
3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions
h34tn/gfx
A low-overhead Vulkan-like GPU API for Rust.
h34tn/grpc
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
h34tn/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
h34tn/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
h34tn/JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
h34tn/kShading
Shading models for Unity’s Universal Render Pipeline.
h34tn/lpeg
h34tn/lua-protobuf
A Lua module to work with Google protobuf
h34tn/matcaps
Huge library of matcap PNG textures organized by color
h34tn/NetCoreServer
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
h34tn/pbc
A protocol buffers library for C
h34tn/protobuf
Protocol Buffers - Google's data interchange format
h34tn/pulse
PULSE: Self-Supervised Photo Upsampling via Latent Space Exploration of Generative Models
h34tn/Ray-Marching
h34tn/RePlugin
RePlugin - A flexible, stable, easy-to-use Android Plug-in Framework
h34tn/SoLoader
Native code loader for Android
h34tn/stable-diffusion
A latent text-to-image diffusion model
h34tn/stable-diffusion-webui
Stable Diffusion web UI
h34tn/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
h34tn/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
h34tn/wxapkg
微信小程序反编译工具,.wxapkg 文件扫描 + 解密 + 解包工具
h34tn/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
h34tn/ys-script-language