h3rb
lostastronaut.com .. the year this picture was taken: 2000 .. "Tribes Spin Wax on Tracks in Protest" was the first thing auto-complete ever wrote me. PalmOS
Pinned Repositories
galvanic
Galvanic is a C++ core webservice back-end API creation framework to replace or supplement nodejs or PHP
gml-pro
A large collection of shaders, images and utility functions for GameMaker Studio 1.2+
nimud
NiMUD: Shared Adventure Game brought to you by Locke; NiM5 is an advanced multi-user gaming server.
page
Page, the ultra-simplistic PHP MVC framework
rp2_conv
Convert CSV trade files from common Crypto exchanges to a normalized CSV / ODS file for use with https://github.com/eprbell/rp2/ for tax reporting.
St1tch
Stitches Slic3r GCODE together so you can print different slicings on the same bed.
ZeroTypes
ZeroTypes: make C++ easier to use!
ZeroTypesSFL
Single file library version of the ZeroTypes drop-in library
apolune
Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
pixitron
Pixitron Engine: the Electron and Pixijs-based cross-platform game engine. A perfect start to cross-platform PC game development.
h3rb's Repositories
h3rb/nimud
NiMUD: Shared Adventure Game brought to you by Locke; NiM5 is an advanced multi-user gaming server.
h3rb/dmud
A MUD written in Processing (www.processing.org) back in 2005. Now called dMUD, originally released as pMUD. About the Software dMUD is a project that began around the end of August, 2005, as an entry into the 32k Mud Competition sponsored by Pizza_Party on mudconnect.com, and would have been written slightly differently had it not be limited to 32k. All in all, it possesses features that are similar to, but not derived from Aber, Diku and LP mud software. No code included in this software is identical to Diku source, nor is any of it 'borrowed' from either of those software packages. dMUD runs on any system which supports Java, PHP and MySQL. It requires use of a web server, such as Apache, to serve its content, and the use of a web browser to serve the content through a telnet socket. The basic structures and classes, aside from game-specific content and constructs, are the core of any MUD written in PHP/MySQL+Processing. This is a good "starting place" for a Java MUD developer to make an entirely new game.
h3rb/Ansi437Text.php
Display IBM Code Page 437 + ANSI.SYS (for Windows use of PHP using ansicon.exe or ANSI.SYS ... or some linux terms)
h3rb/steam-audio
Steam Audio
h3rb/ans2fans
Converts ANSI .ans graphics files somewhat reliably to 8-bit FANSI color sequence code
h3rb/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
h3rb/capnproto
Cap'n Proto serialization/RPC system
h3rb/common-shaders
Manually converted libretro/common-shaders for arm devices
h3rb/crow
Crow is very fast and easy to use C++ micro web framework (inspired by Python Flask)
h3rb/docsi
A clone of Geordi IRC bot to be used as an IRC documentation service
h3rb/emlenmud-for-centos
NiMUD based mud software
h3rb/escapi
Extremely Simple Capture API (ESCAPI) - simple webcam API for windows
h3rb/falton
h3rb/FlipClock
h3rb/foxifier
Source code for the joke site http://foxifier.online, also hosted at http://lostastronaut.com/foxifier
h3rb/jquery.complexify.js
Complexify helps you to accurately gauge the quality of a user's password to give them visual feedback, and to enforce a minimum level of security.
h3rb/jQuery.countdown
The Final Countdown plugin for jQuery
h3rb/lila
lichess.org: the forever free, adless and open source chess server.
h3rb/ogl-samples
The OpenGL Samples Pack
h3rb/opengl_expmts
opengl demos / experiments / play around
h3rb/openshadinglanguage
Automatically exported from code.google.com/p/openshadinglanguage
h3rb/pixi.js
Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
h3rb/sharpgl
Use OpenGL in .NET applications. SharpGL wraps all modern OpenGL features and offers a powerful scene graph to aid development.
h3rb/silicon
A high performance, middleware oriented C++14 http web framework
h3rb/svgren
:camera: SVG renderer in C++
h3rb/TileCraft
Haxe/OpenFL 2.5D Modeling Tool (WIP)
h3rb/tinyrenderer
Support c++ code for a short computer graphics course
h3rb/traercpp
TraerCPP is C++ objects Built with MSVC++ c++ interpretation of Traer Physics http://www.cs.princeton.edu/~traer/physics/ Forked at 3.0 © 2010 H. Elwood Gilliland III Optimized over 3.0 - Traer's Runge-Kutta Integrator has two extra loops which have been removed from the C++ version.
h3rb/validator-demo
Mailgun email address jquery validation plugin http://mailgun.github.io/validator-demo/
h3rb/x360ce
Primary repository for the x360ce library, front-end and tools.