{% hint style="info" %}
You can create your own ESP elements. More info can be found here .
{% endhint %}
Menu API
{% hint style="info" %}
You can create your menu elements. More info can be found here .
{% endhint %}
Name
Type
Description
event_name
string
Event names
callback
function
Callback
{% hint style="info" %}
You can view callbacks list here .
{% endhint %}
cheat .RegisterCallback (" draw" , function ()
g_Render :Text (" Hello world, it's me" , Vector2 .new (10.0 , 15.0 ), Color .new (1.0 , 1.0 , 1.0 ), 16 )
end )
Simulates bullet with wall penetrating
Name
Type
Description
attacker
C_BasePlayer
Attacker
start
Vector
Simluation start pos
end
Vector
Simluation end pos
Name
Type
Fire Bullet Info
firebullet_t
local trace = cheat .FireBullet (player , Vector .new (0.0 , 0.0 , 0.0 ), Vector .new (1.0 , 1.0 , 1.0 ))
print (trace .damage )
Name
Type
Description
ang
QAngle
Input angle
Name
Type
Description
vec
Vector
Output vector
local vec = cheat .AngleToForward (QAngle .new ())
Name
Type
Description
vec
Vector
Input vector
Name
Type
Description
ang
QAngle
Output angle
local ang = cheat .VectorToAngle (Vector .new (100 , 100 , 100 ))
IsMenuVisible
Name
Type
Description
value
bool
Is menu opened or not
local is_visible = cheat .IsMenuVisible ()
Name
Type
Description
value
Vector2
Mouse position on screen
local mouse_pos = cheat .GetMousePos ()
Name
Type
Description
key
int
Virtual key code
Name
Type
Description
value
bool
Is key down
{% hint style="info" %}
You can find all virtual keys here
{% endhint %}
local is_key_pressed = cheat .IsKeyDown (0x1 )
Name
Type
Description
name
string
Neverlose's account username
local username = cheat .GetCheatUserName ()
Name
Type
Description
binds
table (ActiveBind
s array)
Binds
local binds = cheat .GetBinds ()
print (" Name" , " isActive" , " Value" )
for i = 1 , # binds do
print (binds [i ]:GetName (), binds [i ]:IsActive (), binds [i ]:GetValue ())
end
Name
Type
Description
name
string
Event name
cheat .AddEvent (" Greetings from neverlose.cc!" )
Name
Type
Description
title
string
Notification title
name
string
Notification name
cheat .AddNotify (" neverlose.cc" , " Greetings from elleqt!" )
{% hint style="info" %}
Override* functions can be called only from pre-createmove callbacks (pre_prediction
, prediction
).
{% endhint %}
Name
Type
Description
value
bool
A new value for inverter
antiaim .OverrideInverter (false )
Name
Type
Description
value
float
A new desync limit value (0 - 58)
antiaim .OverrideLimit (30 )
Name
Type
Description
value
float
A new yaw offset value (-180 - 180)
antiaim .OverrideYawOffset (90 )
Name
Type
Description
value
float
A new lby offset value (-58 - 58)
antiaim .OverrideLBYOffset (58 )
Name
Type
Description
value
float
A new pitch value
antiaim .OverridePitch (90 ) -- UP
Type
Description
bool
Current inverter state
local inverter_state = antiaim .GetInverterState ()
Type
Description
float
Minimal desync delta
local min_desync_delta = antiaim .GetMinDesyncDelta ()
Type
Description
float
Max desync delta
local max_desync_delta = antiaim .GetMaxDesyncDelta ()
Type
Description
float
Fake rotation
local desync_rotation = antiaim .GetFakeRotation ()
Type
Description
int
0 - disable override, 1 - left, 2 - right, 3 - overlap on shot with fake, 4 - opposite to fake
antiaim .OverrideDesyncOnShot (4 )
Type
Description
float
Real rotation
local real_rotation = antiaim .GetCurrentRealRotation ()
Name
Type
Description
value
float
Charge fraction
local chrg = exploits .GetCharge ()
Name
Type
Description
value
bool
true - block charge, false - allow charge
exploits .AllowCharge (false )
Teleports local player if doubletap is charged
Force doubletap to charge
Name
Type
Description
speed
int
How many ticks doubletap will speed up
exploits .OverrideDoubleTapSpeed (13 ) -- Default value
Name
Type
Description
value
bool
Is chocking packet
local chocking = fakelag .Choking ()
Choke this tick, and send packet on next tick.
Name
Type
Description
value
int
How many packets sent in row.
local sent_packets_num = fakelag .SentPackets ()
Name
Type
Description
state
bool
Set packet state False - choke packet True - send packet
Name
Type
Description
url
string
URL link
Name
Type
Description
content
string
Content of provided URL
local google_content = http .Get (" https://google.com" )
Name
Type
Description
url
string
URL link
params
string
POST Parameters
Name
Type
Description
content
string
Content of provided URL
local google_content = http .Post (" https://google.com" , " somedata=somevalue" )
Name
Type
Description
url
string
URL link
callback
function
-
Name
Type
Description
content
string
Content of provided URL
http .GetAsync (" https://google.com" , function (url_content )
print (url_content )
end )
Name
Type
Description
url
string
URL link
params
string
POST Parameters
callback
function
-
Name
Type
Description
content
string
Content of provided URL
http .PostAsync (" https://google.com" , " somedata=somevalue" , function (url_content )
print (url_content )
end )
{% hint style="info" %}
Hitboxes:
0. head
1. neck
2. pelvis
3. stomach
4. lower chest
5. chest
6. upper chest
7. right thigh
8. left thigh
9. right calf
10. left calf
11. right foot
12. left foot
13. right hand
14. left hand
15. right upper arm
16. right forearm
17. left upper arm
18. left forearm
{% endhint %}
Name
Type
Description
index
int
Entity index
value
int
New mindamage
ragebot .OverrideMinDamage (1 , 10 )
Name
Type
Description
index
int
Entity index
value
int
New hitchance
ragebot .OverrideHitchance (1 , 10 )
Name
Type
Description
index
int
Entity index
Name
Type
Description
index
int
Entity index
priority
int
Arbitrary numerical priority value - higher value = higher priority
ragebot .SetTargetPriority (1 , 100 )
Name
Type
Description
index
int
Entity index
hitbox
int
Hitbox index
priority
int
Arbitrary numerical priority value - higher value = higher priority
ragebot .SetHitboxPriority (1 , 0 , 100 )
Name
Type
Description
index
int
Entity index
hitbox
int
Hitbox index
ragebot .ForceHitboxSafety (1 , 0 )
Name
Type
Description
index
int
Entity index
hitbox
int
Hitbox index
state
bool
Hitbox state
ragebot .EnableHitbox (1 , 0 , false )
Name
Type
Description
index
int
Entity index
hitbox
int
Hitbox index
state
bool
Multipoint state
ragebot .EnableMultipoints (1 , 0 , false )
Name
Type
Description
index
int
Entity index
Name
Type
Description
module_name
string
Module name
interface_name
string
Interface name
Name
Type
Description
value
void*
Interface
local game_movement = utils .CreateInterface (" client.dll" , " GameMovement001" )
Name
Type
Description
module_name
string
Module name
pattern
string
IDA-like pattern
Name
Type
Description
value
void*
Interface
local clantag_change_fn = utils .PatternScan (" engine.dll" , " 53 56 57 8B DA 8B F9 FF 15" )
Name
Type
Description
min
float
Min value
max
float
Max value
Name
Type
Description
value
float
Random float from min to max
local rnd_float = utils .RandomFloat (0.0 , 20.0 )
Name
Type
Description
min
int
Min value
max
int
Max value
Name
Type
Description
value
int
Random int from min to max
local rnd_int = utils .RandomInt (0 , 20 )
Name
Type
Description
seed
int
Seed value
utils .RandomSeed (cmd .random_seed )
Name
Type
Description
name
string
Console var name
value
string
Console var default value
flags
int
Convar flags
description
string
Console var description
callback
function
Callback
Name
Type
Description
value
ConVar
Registered console var instance
local cvar = utils .RegisterConVar (' meme_var' , ' 1' , 8 , ' Testing stuff' , function (cvar , old , new )
print (' meme_var value was changed from ' .. old .. ' to ' .. new )
end )
print (cvar :GetString ())
Name
Type
Description
name
string
Console command name
flags
int
Convar flags
description
string
Console command description
callback
function
Callback
Name
Type
Description
value
ConVar
Registered console command instance
local cmd = utils .RegisterConCommand (' meme_cmd' , 8 , ' Testing stuff' , function (cvar )
print (" it's wednesday, my dudes" )
end )
Name
Type
Description
epoch
int
Unix time
local unx = utils .UnixTime ()