- Add custom non-steam libraries of base games.
- List all the Source and Goldsrc games and mods, play them and edit them.
- Create a mod based on Goldsrc, Source 1 or Source 2 (Alpha) games.
- Create a mod based on Mapbase with Thexa4's PBR support.
- Run mods from any game in fullscreen, windowed or VR mode (Source 2) directly from the tool.
- Create custom launch presets.
- Link to the mod install folder.
- Clean the mod folder for release.
- Edit the game info.
- Edit the chapters and create images and backgrounds for them. (Source 1)
- Choose the starting map and the training map (Goldsrc)
- Edit the game menu. (Goldsrc and Source 1)
- Manage the content mounted. (Source 1)
- Explore all the mounted files. (Source 1)
- Explore the files in the mod folder. (Goldsrc and Source 2)
- Copy only the assets used by a VMF to a /custom/ folder. (Source 1 - Beta)
- Delete mods.
- Automatically installs Mapbase. (Source 1)
- Run maps directly from the BSP/VPK.
- Run Jack with auto-generated configuration (Goldsrc)
- Run Hammer++ with auto-generated configuration. (Source 1)
- Run Hammer++ with auto-generated configuration for Mapbase.
- Decompile maps. (Goldsrc and Source 1)
- Link to the prefabs folder. (Goldsrc and Source 1)
- Link to Crafty. (Goldsrc and Source 1)
- Link to Terrain Generator. (Source 1)
- Link to Batch Compiler. (Source 1)
- Link to HLMV. (Goldsrc and Source 1)
- Run Hammer++ with auto-generated configuration for Propper. (Source 1)
- Convert VMF to MDL using Propper. (Source 1)
- Link to Crowbar. (Source 1)
- Create UnlitGeneric, VertexLitGeneric and LightmappedGeneric materials. (Source 1)
- Create Skyboxes and preview them (Goldsrc and Source 1)
- Get the ideal colors for light_environments and env_fog_controllers (Goldsrc and Source 1)
- Materials saved under materials/models will automatically have the parameter 'model 1'
- Auto-generate a particle manifest based on what's used in a VMF. (Source 1)
- Run Faceposer with auto-generated configuration and fixed icons. (Source 1)
- Create and preview soundscapes (Source 1)
- Auto-generate a soundscape manifest based on what's mounted in the mod. (Source 1)
- XBLAH's Modding Tool - XBLAH
- Tips on decompiling maps - AnthonyPython
- Tips on skybox creation - Mr.Kleiner
- Gifted Day of Defeat for testing - cambreaKer
- Gifted Ricochet - Ian B.
- Mapbase - Blixibon and team
- PBR Shader - Thexa4, Bonjorno7, SCell555, Gocnak, White Red Dragons, and team
- External tools - the respective authors
If you somehow contributed and are missing in this list, let me know.