windows-source-modding-tool

Download here

Features:

General

  • Add custom non-steam libraries of base games.
  • List all the Source and Goldsrc games and mods, play them and edit them.

Modding

  • Create a mod based on Goldsrc, Source 1 or Source 2 (Alpha) games.
  • Create a mod based on Mapbase with Thexa4's PBR support.
  • Run mods from any game in fullscreen, windowed or VR mode (Source 2) directly from the tool.
  • Create custom launch presets.
  • Link to the mod install folder.
  • Clean the mod folder for release.
  • Edit the game info.
  • Edit the chapters and create images and backgrounds for them. (Source 1)
  • Choose the starting map and the training map (Goldsrc)
  • Edit the game menu. (Goldsrc and Source 1)
  • Manage the content mounted. (Source 1)
  • Explore all the mounted files. (Source 1)
  • Explore the files in the mod folder. (Goldsrc and Source 2)
  • Copy only the assets used by a VMF to a /custom/ folder. (Source 1 - Beta)
  • Delete mods.
  • Automatically installs Mapbase. (Source 1)

Level Design

  • Run maps directly from the BSP/VPK.
  • Run Jack with auto-generated configuration (Goldsrc)
  • Run Hammer++ with auto-generated configuration. (Source 1)
  • Run Hammer++ with auto-generated configuration for Mapbase.
  • Decompile maps. (Goldsrc and Source 1)
  • Link to the prefabs folder. (Goldsrc and Source 1)
  • Link to Crafty. (Goldsrc and Source 1)
  • Link to Terrain Generator. (Source 1)
  • Link to Batch Compiler. (Source 1)

Modeling

  • Link to HLMV. (Goldsrc and Source 1)
  • Run Hammer++ with auto-generated configuration for Propper. (Source 1)
  • Convert VMF to MDL using Propper. (Source 1)
  • Link to Crowbar. (Source 1)

Materials

  • Create UnlitGeneric, VertexLitGeneric and LightmappedGeneric materials. (Source 1)
  • Create Skyboxes and preview them (Goldsrc and Source 1)
  • Get the ideal colors for light_environments and env_fog_controllers (Goldsrc and Source 1)
  • Materials saved under materials/models will automatically have the parameter 'model 1'

Particles

  • Auto-generate a particle manifest based on what's used in a VMF. (Source 1)

Animations

  • Run Faceposer with auto-generated configuration and fixed icons. (Source 1)

Sounds

  • Create and preview soundscapes (Source 1)
  • Auto-generate a soundscape manifest based on what's mounted in the mod. (Source 1)

Credits

  • XBLAH's Modding Tool - XBLAH
    • Tips on decompiling maps - AnthonyPython
    • Tips on skybox creation - Mr.Kleiner
    • Gifted Day of Defeat for testing - cambreaKer
    • Gifted Ricochet - Ian B.
  • Mapbase - Blixibon and team
  • PBR Shader - Thexa4, Bonjorno7, SCell555, Gocnak, White Red Dragons, and team
  • External tools - the respective authors

If you somehow contributed and are missing in this list, let me know.