hack-mans/Unity-ControlNet-Rig
A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.
ShaderLabMIT
Stargazers
- aaronfang
- alisahanyalcinIstanbul, Turkey
- andybak@IxxyXR
- benloongChongqing, China
- BriefCandle
- carco5a
- Changho-Sung
- dearyangyu
- DuotunGuangzhou
- eddieor
- Fi-711
- flypart
- gbyh
- HengyuMengSCUT
- HKingz
- hoangminhanhtai
- houtiePixelSoft
- huangao6666
- Liaoernull
- manhua-manmanhua
- miquelcamposmcsGear
- otakudog
- owllyiBeijing
- peileppeSomewhere
- Pseudopode
- r2d2m
- Sakaspear
- Severn17BeiJing
- shonn-coding
- syedusama5556@Infusible-Coder
- tehnomg
- Tobe2d
- VytekRome, Italy
- z452490334
- ziziran97Amoy.China
- ztffnOslo