hackershi's Stars
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
AlexQuevillon/UnrealPythonLibrary
A Pipeline Oriented Python Function Library - Feel free to use any of this in your projects
mamoniem/UnrealEditorPythonScripts
Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project and any purpose as long as it is not violating the LICENSE file or the Unreal Engine EULA.
TheCherno/Hazel
Hazel Engine
chadmv/cgcmake
CMake modules for common applications related to computer graphics
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
chadmv/UE4_MotionMatching-
Early Implementation of Motion Matching tech
Hethger/UE4_MotionMatching-
Early Implementation of Motion Matching tech
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
ssloy/tinyrenderer
A brief computer graphics / rendering course
chadmv/cmt
Various maya tools that I write for my personal projects.
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
QianMo/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
miloyip/game-programmer
A Study Path for Game Programmer
electronicarts/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
tianyicui/pack
背包问题九讲
wu2700222/bilibili-backup
lnishan/awesome-competitive-programming
:gem: A curated list of awesome Competitive Programming, Algorithm and Data Structure resources
sukhoeing/aoapc-bac2nd-keys
算法竞赛入门经典第2版-习题选解
yogykwan/acm-challenge-workbook
《挑战程序设计竞赛》习题册攻略
aoapc-book/aoapc-bac2nd
Source codes for book <<<BeginningAlgorithmContests>> Second edition