A fully functional RakNet implementation in pure rust, asynchronously driven.
RakNet (rak-rs) is available on crates.io, to use it, add the following to your Cargo.toml
:
[dependencies]
rak-rs = "0.3.0"
This RakNet implementation comes with 3 primary features, async_std
, async_tokio
and mcpe
. However, by default, only async_std
is enabled, and mcpe
requires you to modify your Cargo.toml
.
If you wish to use these features, add them to your Cargo.toml
as seen below:
[dependencies]
rak-rs = { version = "0.3.0", default-features = false, features = [ "async_tokio", "mcpe" ] }
rak-rs also provides the following modules:
rak_rs::client
- A client implementation of RakNet, allowing you to connect to a RakNet server.rak_rs::connection
- A bare-bones implementation of a Raknet peer, this is mainly used for types.rak_rs::error
- A module with errors that both the Client and Server can respond with.rak_rs::protocol
- A lower level implementation of RakNet, responsible for encoding and decoding packets.rak_rs::server
- The base server implementation of RakNet.rak_rs::util
- General utilities used withinrak-rs
.
The client
module provides a way for you to interact with RakNet servers with code.
Example:
use rak_rs::client::{Client, DEFAULT_MTU};
use std::net::ToSocketAddrs;
#[async_std::main]
async fn main() {
let version: u8 = 10;
let addr = "my_server.net:19132".to_socket_addrs().unwrap();
let mut client = Client::new(version, DEFAULT_MTU);
client.connect(addr.next().unwrap()).await.unwrap();
// receive packets
loop {
let packet = client.recv().await.unwrap();
println!("Received a packet! {:?}", packet);
client.send_ord(vec![254, 0, 1, 1], Some(1));
}
}
A RakNet server implementation in pure rust.
Example:
use rakrs::connection::Connection;
use rakrs::Listener;
use rakrs::
#[async_std::main]
async fn main() {
let mut server = Listener::bind("0.0.0.0:19132").await.unwrap();
server.start().await.unwrap();
loop {
let conn = server.accept().await;
async_std::task::spawn(handle(conn.unwrap()));
}
}
async fn handle(mut conn: Connection) {
loop {
// keeping the connection alive
if conn.is_closed() {
println!("Connection closed!");
break;
}
if let Ok(pk) = conn.recv().await {
println!("Got a connection packet {:?} ", pk);
}
}
}