A small demo multiplayer game showcasing how netcode is done, using the Godot engine with GodotSteam plugin.
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You need Godot, which you can download from their site, or even from Steam
-
GodotSteam has already been installed, all you need to do is go to their site and follow steps 2. and 3.
- download Steamworks by logging in with your Steam account and agreeing to their terms of use
- create a new folder
sdk
underaddons/godotsteam
- in
addons/godotsteam/sdk
add the foldersredistributable_bin
andpublic
from Steamworks SDK
-
You are now ready!
https://www.youtube.com/watch?v=lnFN6YabFKg&list=PLZ-54sd-DMAKU8Neo5KsVmq8KtoDkfi4s&index=1 - godot netcode with rpc (code was mostly based on this)
https://www.gabrielgambetta.com/ - fast-paced multiplayer
https://gafferongames.com/#posts - netcode done right
https://meseta.medium.com/netcode-concepts-part-1-introduction-ec5763fe458c
http://www.kehomsforge.com/tutorials/ - multiplayer game setup in godot
https://docs.unrealengine.com/udk/Three/NetworkingOverview.html - netcode in unreal engine
https://www.ra.is/unlagged/ - "lag" compensation techniques
https://fabiensanglard.net/quakeSource/quakeSourceNetWork.php - quake engine code review - network
https://www.youtube.com/watch?v=h3qDOSJneFA - title
Tiles and sprites - https://opengameart.org/content/tiny-16-basic
Font - https://www.dafont.com/pixel-operator.font