Remove some pixels from being color-renderable
hadronized opened this issue · 1 comments
hadronized commented
I came across issues lately while debugging WASM code using RGB32F
and R32F
framebuffers: turns out they don’t seem to be color-renderable.
This format / internal format thing is a real clusterfuck.
ColonelThirtyTwo commented
If I'm reading the OpenGL 3.3 spec right (section 4.4.4), RGB32F
and R32F
are color-renderable there. So this is backend-dependent.