Pinned Repositories
game-engine-architecture
my studies of Game Engine Architecture 3rd Ed by Jason Gregory
Luz
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
random-projects
personal and university projects developed during my graduation of Computer Engineering
ray-tracing-from-the-ground-up
software of Ray Tracing from the Ground Up by Kevin Suffern
ray-tracing-in-20-minutes
Basics of Ray Tracing and how you can implement a simple demo using Python in 20 minutes (or less)
vector-graphics-renderer
final assignment of computer graphics 2D at IMPA
hadryansalles's Repositories
hadryansalles/Luz
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
hadryansalles/ray-tracing-from-the-ground-up
software of Ray Tracing from the Ground Up by Kevin Suffern
hadryansalles/game-engine-architecture
my studies of Game Engine Architecture 3rd Ed by Jason Gregory
hadryansalles/vector-graphics-renderer
final assignment of computer graphics 2D at IMPA
hadryansalles/random-projects
personal and university projects developed during my graduation of Computer Engineering
hadryansalles/ray-tracing-in-20-minutes
Basics of Ray Tracing and how you can implement a simple demo using Python in 20 minutes (or less)
hadryansalles/autofleet