Playbook XR Gizmo

A simple unity project for prototyping a runtime object gizmo. Currently built for PC only. The test scene creates a simple object at runtime that represents a Playbook-Object type. Clicking on the object sets the runtime gizmo to that object.

playbook-working


The gizmo supports moving, scaling, and rotating any object that it's attached to. (The gizmos should be switched 🤦‍♂️) ---playbook-scaling

The movement from the pointer needs to be cleaned up so it doesn't snap to everything...🙈

playbook-not-working