Issues
- 0
- 0
too high FPS even with vsync on in Ebitengine but off by a hardware configuration
#3009 opened by hajimehoshi - 6
Vsync not working on some PCs
#3003 opened by erexo - 2
debug: Snapshot testing
#3010 opened by greenthepear - 2
.github/workflows: Wasm tests often fail with `websocket url timeout reached`
#2982 opened by hajimehoshi - 2
all: use iterators wherever possible
#2991 opened by hajimehoshi - 0
ebiten: rename `FillAll`, `NonZero`, and `EvenOdd` to `FillRuleFillAll`, `FillAllNonZero`, and `FillRuleEvenOdd` for consistency
#3006 opened by hajimehoshi - 0
Performance issue with DrawImage() in game.Draw()
#3001 opened by TLINDEN - 1
- 2
shaderprecomp: remove `ShaderSourceID`
#2999 opened by hajimehoshi - 2
Allow to `FlashWindow` externally
#2998 opened by erexo - 11
ebiten: cursor position is unexpectedly set to 0,0 after `ebiten.SetCursorMode(ebiten.CursorModeHidden)`
#2997 opened by erexo - 4
cmd/ebitenmobile: doesn't work with Android SDK 34
#2992 opened by kendellfab - 2
- 2
SetWindowSize() and Layout() sizes not matching at fractional display scale factors
#2978 opened by tinne26 - 0
- 0
.github/workflows: 32bit Linux test fails
#2995 opened by hajimehoshi - 9
- 0
- 0
Kage: if-none condition
#2993 opened by tinne26 - 0
ebiten: remove `ColorScaleMode`
#2990 opened by hajimehoshi - 0
Kage: compilation panic on partial function expr
#2989 opened by Zyko0 - 8
- 13
text/v2: Draw performances using DrawImage
#2976 opened by Zyko0 - 1
- 5
ebiten: add a new API to return the logical screen size (= the result of Layout)
#2986 opened by mcarpenter622 - 0
internal/graphicsdriver/metal/*: rename functions to follow Objective-C way
#2981 opened by hajimehoshi - 0
shaderprecomp: implement for Android
#2985 opened by hajimehoshi - 0
internal/graphicsdriver/directx, internal/graphicsdriver/metal: use precompiled shader for bulitin shaders
#2984 opened by hajimehoshi - 0
shaderprecomp: add tests
#2983 opened by hajimehoshi - 2
- 5
ebitenutil: DebugPrint ignoring image origin
#2977 opened by tinne26 - 3
- 3
- 3
input: handle remapped keys on x11
#2974 opened by kazzmir - 0
Kage: Compilation panic
#2965 opened by Zyko0 - 4
- 3
`GOOS=js GOARCH=wasm go test ./...` fails
#2972 opened by hajimehoshi - 8
examples/gamepad: PS4 (Dualshock) bluetooth controller inputs not detected on Windows
#2967 opened by Hatchibombotar - 2
text/v2: use embedded bitmap data when possible
#2956 opened by hajimehoshi - 2
- 4
- 4
- 0
internal/glfw: apply bug fixes in GLFW 3.4
#2961 opened by hajimehoshi - 1
internal/glfw: update to GLFW v3.3.10
#2960 opened by hajimehoshi - 12
text/v2: texts are not rendered with PixelMPlus12-Regular.ttf in a pixel-perfect way
#2955 opened by hajimehoshi - 0
text/v2: `Draw` modifies the given GeoM unexpectedly
#2954 opened by hajimehoshi - 41
- 4
examples/skipdraw: wrong rendering result with `SetScreenClearedEveryFrame(false)`
#2952 opened by hajimehoshi - 0
internal/cocoa, internal/graphicsdriver/metal/*: rewrite the implementation in a modern way
#2950 opened by hajimehoshi