haktan313
The Most Brightest Developer. 21-year-old game developer skilled in Unreal Engine 5 Blueprint, and C++.
Istanbul
Pinned Repositories
BasicAI
Is is made by blueprint .It is a basic AI asset. It has a few tasks, decorators and EQS for configrutation and for making enemy's
BasicAISystem
It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.
ControlTel_System
It is made by Blueprint. A telekinesis system like in the video game Control. You can throw the item towards certain enemies or certain other things, it's up to you, or you can throw it in the direction the player is facing, it's all up to you
H3DPathfinding
This plugin allows characters in Unreal Engine to navigate 3D environments, detecting and avoiding obstacles dynamically, and finding the shortest 3D path to their target, whether in flying or walking mode.
HAIPro
This plugin offers an Advanced AI management model with features like token-based task prioritization for NPCs, integration with an Advanced AIController using the CrowdFollowing component, and flexible multi-action support through the DoAction task within the Behavior Tree.
HStatsManager
The HStatsManager Plugin allows you to easily manage character stats in your game projects. This plugin supports basic game mechanics such as taking damage, healing, and increasing or decreasing stats. It also lets you create as many custom stats as you need and includes a BaseStat Widget for easily visualizing these stats, such as health percentag
PunchMeleCombat
It is made by C++. Combolu punching combat system. You can also get a special animation response from the other side for each punch. Made better with camera shake and audio responses.
questsystem
it is made by blueprint. is a basic task system. It is a system that makes it easier for you to take and do tasks within the same level. You can configure tasks as you like
TargetLockSystem
It is made with C++. With this, if enemies are close enough to the player, you can lock the camera on the nearest enemy and also switch between enemies to the left or right of it.
Telekinesis_System
it is made by C++. is a system that gives characters the ability to pull and throw an object. Similar to the video game Control.
haktan313's Repositories
haktan313/HAIPro
This plugin offers an Advanced AI management model with features like token-based task prioritization for NPCs, integration with an Advanced AIController using the CrowdFollowing component, and flexible multi-action support through the DoAction task within the Behavior Tree.
haktan313/H3DPathfinding
This plugin allows characters in Unreal Engine to navigate 3D environments, detecting and avoiding obstacles dynamically, and finding the shortest 3D path to their target, whether in flying or walking mode.
haktan313/HStatsManager
The HStatsManager Plugin allows you to easily manage character stats in your game projects. This plugin supports basic game mechanics such as taking damage, healing, and increasing or decreasing stats. It also lets you create as many custom stats as you need and includes a BaseStat Widget for easily visualizing these stats, such as health percentag
haktan313/BasicAI
Is is made by blueprint .It is a basic AI asset. It has a few tasks, decorators and EQS for configrutation and for making enemy's
haktan313/BasicAISystem
It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.
haktan313/ControlTel_System
It is made by Blueprint. A telekinesis system like in the video game Control. You can throw the item towards certain enemies or certain other things, it's up to you, or you can throw it in the direction the player is facing, it's all up to you
haktan313/PunchMeleCombat
It is made by C++. Combolu punching combat system. You can also get a special animation response from the other side for each punch. Made better with camera shake and audio responses.
haktan313/questsystem
it is made by blueprint. is a basic task system. It is a system that makes it easier for you to take and do tasks within the same level. You can configure tasks as you like
haktan313/saveSystem
it is made by blueprint. is a simple save system for games. It can be configured to save and use data from your game.
haktan313/StatsSystem-Damage-Stamina-Mana-
It is made by blueprint. It is a basic stat system with hp, mana and stamina, but you can add other stats. You can use it for player or enemy and it also includes mechanics like heal
haktan313/StatSystem
It is made with C++. This system already has health and mana, but you can easily add new things like stamina. It also has functions that decrease and increase them. Finally, it has widgets that show the percentage of those.
haktan313/TargetLockAsset
it is made by blueprint. is a simple camera locking system. You can lock the camera on the enemy and use any keys you want (e and q are available) to change the enemy on the left and right to the one the camera is locked on.
haktan313/TargetLockSystem
It is made with C++. With this, if enemies are close enough to the player, you can lock the camera on the nearest enemy and also switch between enemies to the left or right of it.
haktan313/Telekinesis_System
it is made by C++. is a system that gives characters the ability to pull and throw an object. Similar to the video game Control.
haktan313/haktan313