Pinned Repositories
Automator-App-for-PngQuant
An automator app for Pngquant by pornel
awesome-ios
A curated list of awesome iOS ecosystem, including Objective-C and Swift Projects
One-Click-to-Be-Pro
A list of the best resources to help you get started in becoming a pro
PhysicsEditorExtension
Using physics editor generated polygon bodies in Unity3d (2d platform)
Unity3dMacAppSigning
Signing & Packaging the unity3d standalone mac build for "Mac Appstore"
xcconfig-to-swift
Converting xcconfig build settings to swift struct
xcodeiPa
shell script for iPa creation
hamdshah's Repositories
hamdshah/Automator-App-for-PngQuant
An automator app for Pngquant by pornel
hamdshah/Unity3dMacAppSigning
Signing & Packaging the unity3d standalone mac build for "Mac Appstore"
hamdshah/algorithms
algorithms playground for common questions
hamdshah/androidguide
Guide to getting started with Android for engineers & designers
hamdshah/c4
C in four functions
hamdshah/chisel
Chisel is a collection of LLDB commands to assist debugging iOS apps.
hamdshah/hamburger-button
A Hamburger button transition
hamdshah/HOStringSense-for-Xcode
Plugin for Xcode to make working with strings less "escaped"
hamdshah/KSImageNamed-Xcode
Xcode plug-in that provides autocomplete for imageNamed: calls
hamdshah/MBAlertView
Fast, fun, and simple block-based alerts and HUDs.
hamdshah/MSLeakHunter
Series of tools to help you find and debug objects that are leaking in your iOS apps.
hamdshah/objective-c-style-guide
A style guide that outlines the coding conventions for raywenderlich.com
hamdshah/One-Click-iPa-Unity3d
Creating iPa (Adhoc & Apple) from Unity3d
hamdshah/QuadCurveMenu
Path 2.0 menu (configurable, extendable, and composable)
hamdshah/ReverseSpriteSheet
Get individual images back from the sprite sheet with same name from plist
hamdshah/swift-style-guide
The official Swift style guide for raywenderlich.com.
hamdshah/XibReferencing
Simple category and sample showing how you can reference one Xib view from another
hamdshah/XUPorter
Add files and frameworks to your Xcode project after it is generated by Unity 3D.