datachannel-wasm is a C++ WebRTC Data Channels and WebSocket wrapper for Emscripten compatible with libdatachannel.
datachannel-wasm exposes the same API as libdatachannel, and therefore allows to compile the same C++ code using Data Channels and WebSockets to WebAssembly for browsers in addition to native targets supported by libdatachannel. The interface is only a subset of the one of libdatachannel, in particular, tracks and media transport are not supported. See what is available in wasm/include.
These wrappers were originally written for my multiplayer game Convergence and were extracted from there to be easily reusable.
datachannel-wasm is licensed under LGPLv2, see LICENSE.
You just need to add datachannel-wasm as a submodule in your Emscripten project:
$ git submodule add https://github.com/paullouisageneau/datachannel-wasm.git deps/datachannel-wasm
$ git submodule update --init --recursive
CMakeLists.txt:
[...]
add_subdirectory(deps/datachannel-wasm EXCLUDE_FROM_ALL)
target_link_libraries(YOUR_PROJECT datachannel-wasm)
Since datachannel-wasm is compatible with libdatachannel, you can easily leverage both to make the same C++ code compile to native (including MacOS and Windows):
$ git submodule add https://github.com/paullouisageneau/datachannel-wasm.git deps/datachannel-wasm
$ git submodule add https://github.com/paullouisageneau/libdatachannel.git deps/libdatachannel
$ git submodule update --init --recursive
CMakeLists.txt:
if(CMAKE_SYSTEM_NAME MATCHES "Emscripten")
add_subdirectory(deps/datachannel-wasm EXCLUDE_FROM_ALL)
target_link_libraries(YOUR_PROJECT datachannel-wasm)
else()
option(NO_MEDIA "Disable media support in libdatachannel" ON)
add_subdirectory(deps/libdatachannel EXCLUDE_FROM_ALL)
target_link_libraries(YOUR_PROJECT datachannel-static)
endif()
Building requires that you have emsdk installed and activated in your environment:
$ cmake -B build -DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
$ cd build
$ make -j2