haosizheng's Stars
mob-sakai/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
chrxh/alien
ALIEN is a CUDA-powered artificial life simulation program.
baba-s/awesome-unity-open-source-on-github
A categorized collection of awesome Unity open source on GitHub (800+)
TheRensei/GrandGeoGrass-Public
Geometry grass shader for unity.
keijiro/SkinnedVertexModifier
A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.
keijiro/VfxGraphTestbed2
My second testbed repository for Unity VFX Graph
cinight/MinimalCompute
Unity-Technologies/barracuda-release
ardahamamcioglu/ToonShader_URP
A simple, SRP compatible, mobile toon shader for unity.
ToughNutToCrack/ZeldaShaderURP2019.4.0f1
Zelda Toon Shader - Unity 2019.4.0f1
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
googlesamples/arcore-depth-lab
ARCore Depth Lab is a set of Depth API samples that provides assets using depth for advanced geometry-aware features in AR interaction and rendering. (UIST 2020)
Unity-Technologies/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Arvtesh/UnityFx.Outline
Screen-space outlines for Unity3d.
i-saint/RaymarchingOnUnity5
i-saint/Unity5Effects
Flafla2/Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
JPBotelho/Raymarched-Fractals
Mandelbulb, Juliabulb, Julia, Mandelbox, Sierpinski Piramid
yumayanagisawa/Unity-Metaballs
arodic/metaballs
Unity 3D implementation of metaballs and marching cubes algorithm
IndieVisualLab/UnityGraphicsProgramming
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
kitasenjudesign/UnityGpuInstancing
GPU Instancing + Boids + Animation Texture Baker
sugi-cho/Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
microsoft/MixedRealityToolkit-Unity
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
asus4/ARKitStreamer
AR Foundation Remote Debugging Tool for Unity
Unity-Technologies/VFXToolbox
Additional tools for Visual Effect Artists
keijiro/OscJack
Lightweight C# implementation of OSC server/client
shiki-wzx/Vine_Growth
kitasenjudesign/ARFoundationMeisaiDemo