haowenlai2008's Stars
CyC2018/CS-Notes
:books: 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
youngyangyang04/leetcode-master
《代码随想录》LeetCode 刷题攻略:200道经典题目刷题顺序,共60w字的详细图解,视频难点剖析,50余张思维导图,支持C++,Java,Python,Go,JavaScript等多语言版本,从此算法学习不再迷茫!🔥🔥 来看看,你会发现相见恨晚!🚀
233boy/v2ray
最好用的 V2Ray 一键安装脚本 & 管理脚本
cat-milk/Anime-Girls-Holding-Programming-Books
Anime Girls Holding Programming Books
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
MathewSachin/Captura
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
facebookresearch/pifuhd
High-Resolution 3D Human Digitization from A Single Image.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
LmeSzinc/AzurLaneAutoScript
Azur Lane bot (CN/EN/JP/TW) 碧蓝航线脚本 | 无缝委托科研,全自动大世界
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
KhronosGroup/glTF-Sample-Models
glTF Sample Models
SanderMertens/ecs-faq
Frequently asked questions about Entity Component Systems
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
mitsuba-renderer/enoki
Enoki: structured vectorization and differentiation on modern processor architectures
ElvisQin/thegibook
《全局光照技术:从离线到实时渲染》
taofan233/azurlane_uncensored
碧蓝航线反和谐
BillEliot/GASDocumentation_Chinese
lb377463323/GraphicsTestBed
Learn Android Graphics.
Zou-Wang/CNblogs-Theme-Sakura
基于Sakura美化的博客园样式
wolfib/image-classification-CIFAR10-tf
Simple Image Classification Models for the CIFAR-10 dataset using TensorFlow
Nyagamon/HCADecoder
HCA Decoder
ancientElement/AE_Skill_Editor
changnet/MServer
Mini Distributed Game Server
piksels-and-lines-orchestra/gimp
Modified version of GIMP to act in the Piksels & Lines Orchestra
ZER-0-NE/Ng_ML
Andrew Ng's machine learning course implemented in Python
Aiden-Potter/TaichiLearning