The previous group project Open_City enables me to master the basic knowledge of computer graphics and be able to render images based on the OpenGL framwork. Unfortunately, I have not been able to achieve ray tracing. So I chose Real Time Graphics Rendering as my learning track in NUS Summer Workshop the instance I heard we are supposed to program our own ray tracing system for the final group project.
as1/as2/as3/as4 are personal assignments, as5 is group project. I have done excellent work and I received A+ performance evaluated by School of Computing, National University of Singapore!
Real Time Ray Tracing on GPU SWS3005
Complete a Shadertoy GLSL fragment shader that implements the Whitted Ray Tracing algorithm, then model and render a new 3D scene by modifying the shader. Ranked 3 within 18 groups and won Third Prize!
Feel free to watch our project!