hapass's Stars
kaitai-io/kaitai_struct
Kaitai Struct: declarative language to generate binary data parsers in C++ / C# / Go / Java / JavaScript / Lua / Nim / Perl / PHP / Python / Ruby
kaitai-io/kaitai_struct_cpp_stl_runtime
Kaitai Struct: runtime for C++ using STL
geohot/7900xtx
matt77hias/Hieroglyph-v3
Hieroglyph 3 Rendering Engine
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
microsoft/PixEvents
WinPixEventRuntime + decoder + tests
ThePhD/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
microsoft/RdpGamepad
Remote Desktop Plugin for Xbox Gamepads
commaai/calib_challenge
The comma.ai Calibration Challenge!
zturtleman/mm3d
Maverick Model 3D is a 3D model editor and animator for games.
NVIDIA/nsight-aftermath-samples
Samples for the Nsight Aftermath SDK.
ec-/Quake3e
Improved Quake III Arena engine
iamscottxu/obs-rtspserver
RTSP server plugin for obs-studio
mitsuba-renderer/enoki
Enoki: structured vectorization and differentiation on modern processor architectures
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
LunarG/gfxreconstruct
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
scoopr/vectorial
Vector math library with NEON/SSE support
intel/drivers.gpu.control-library
aarthificial-unity/foundations
Source Code for Solomon's Link
InsomniacGames/ig-cachesim
metal-by-example/learn-metal-cpp-ios
"Learn Metal with C++" samples, ported to iOS
OTFCG/Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
StudioCherno/WalnutAppTemplate
Walnut application template to easily make new Walnut apps
NVIDIA/DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
DragonJoker/ShaderWriter
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
commaai/openpilot
openpilot is an open source driver assistance system. openpilot performs the functions of Automated Lane Centering and Adaptive Cruise Control for 250+ supported car makes and models.
kostiantyn-dvornik/autohotkey-game-record-playback
Tool for record and playback game input. Suitable for autotesting.