Pinned Repositories
balatro-feel
Recreating the basic Game Feel from Balatro
Dots
dx-highlighter
A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity
DynamicDecals
Decal solution for Unity's Built-In Render Pipeline
HDRP2020Toon2
Edge detection - depth/normals, depth fade, normal map influence
HDRPTemplateStylized
Lines
MyBlitPass
Outlines2Oh
outlinestudy
hardartcore's Repositories
hardartcore/balatro-feel
Recreating the basic Game Feel from Balatro
hardartcore/Dots
hardartcore/dx-highlighter
A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity
hardartcore/DynamicDecals
Decal solution for Unity's Built-In Render Pipeline
hardartcore/HDRP2020Toon2
Edge detection - depth/normals, depth fade, normal map influence
hardartcore/HDRPTemplateStylized
hardartcore/Lines
hardartcore/MyBlitPass
hardartcore/Outlines2Oh
hardartcore/outlinestudy
hardartcore/PainterlyURP
hardartcore/PickUpItem-VertexShaderFunction
Simple and customizable vertex shader animation for Pickup items.
hardartcore/Shade
hardartcore/Splatoon-Ink
Recreating the Ink System from Splatoon
hardartcore/Storm-Clouds
Overworld storm clouds effect, inspired by Genshin Impact's Tsurumi Island (the storm over this location on the overworld map).
hardartcore/StylizedCulling-VertexShaderFunction
A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.
hardartcore/TexturedAO
hardartcore/ThePathless-Gameplay
Recreating the basic gameplay from The Pathless
hardartcore/uRaymarching
Raymarching Shader Generator in Unity
hardartcore/URP2020ToonShader2
hardartcore/URPToonShader2
hardartcore/WaterColorShadows
hardartcore/WetShadows
hardartcore/White
Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching