❗ This repository won't be longer updated |
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Development of Mark&Go browser extension is now part of onekin/WACline, a Software Product line for web annotation clients. |
Mark&Go is a chrome extension to allow teachers to mark digital exams and provide faster feedback using web annotations over Moodle. Main features:
- Supports rubric-based assignment marking consuming rubrics from moodle and creating a customized color-based highlighter to annotate evidences and mark assignments in the context
- Supports feedback messages providing in context
- Automatically translates marks and comments done in the context to moodle, ready to publish feedback and marks to students.
- Students can see teacher's comments and marks for their assignments in a click.
End users require a Hypothesis and Moodle. The extension can be downloaded from Chrome Store.
It is required that teachers have the following functionalities enabled in their moodle instance to allow Mark&Go get and push rubrics and students' feedback and marks:
- core_grading_get_definitions
- mod_assign_save_grade
- core_enrol_get_enrolled_users
Students don't require any special permissions.
$ npm install
Run $ gulp --watch
and load the dist
-directory into chrome.
There are two kinds of entryfiles that create bundles.
- All js-files in the root of the
./app/scripts
directory - All css-,scss- and less-files in the root of the
./app/styles
directory
$ gulp
Option | Description |
---|---|
--watch |
Starts a livereload server and watches all assets. To reload the extension on change include livereload.js in your bundle. |
--production |
Minifies all assets |
--verbose |
Log additional data to the console. |
--vendor |
Compile the extension for different vendors (chrome, firefox, opera, edge) Default: chrome |
--sourcemaps |
Force the creation of sourcemaps. Default: !production |
Zips your dist
directory and saves it in the packages
directory.
$ gulp pack --vendor=firefox
Increments version number of manifest.json
and package.json
,
commits the change to git and adds a git tag.
$ gulp patch // => 0.0.X
or
$ gulp feature // => 0.X.0
or
$ gulp release // => X.0.0
The build tool also defines a variable named process.env.NODE_ENV
in your scripts. It will be set to development
unless you use the --production
option.
Example: ./app/background.js
if(process.env.NODE_ENV === 'development'){
console.log('We are in development mode!');
}
To run the tests locally, it is required a Hypothesis Developer Token. You can get yours at: https://hypothes.is/account/developer Then, create an .env file and add it with name "HYPOTHESIS_TOKEN" (without commas)